diegzumillo's Stars
educ8s/Raylib-CPP-Starter-Template-for-VSCODE-V2
Raylib C++ Starter Template for VSCODE V2
Acly/krita-ai-diffusion
Streamlined interface for generating images with AI in Krita. Inpaint and outpaint with optional text prompt, no tweaking required.
lllyasviel/Fooocus
Focus on prompting and generating
Astropulse/stable-diffusion-aseprite
Stable Diffusion integration for Aseprite
christopherbatty/SDFGen
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
rFalque/voxelization_and_sdf
C++11 code for building a 3D occupancy grid an SDF 3D grid from a mesh
riffusion/riffusion-hobby
Stable diffusion for real-time music generation
TodePond/DreamBerd
perfect programming language
vurtun/nuklear
A single-header ANSI C gui library
Immediate-Mode-UI/Nuklear
A single-header ANSI C immediate mode cross-platform GUI library
actsl/kiss_sdl
Simple generic GUI widget toolkit for SDL2
motion-canvas/motion-canvas
Visualize Your Ideas With Code
carson-katri/dream-textures
Stable Diffusion built-in to Blender
dougkusanagi/MegaMetroid
Techdemo of Super Metroid for Mega Drive with SGDK
TheFakeMontyOnTheRun/space-trashman-blues
A 3D turn based adventure for 8, 16 and 32-bit retro and modern platforms; you're a space trashman with a simple mission (Remake of a remake of a remake of a remake)
mrmichaelrb/Herl
Herl is a demonstration of how ray marching can be used to render very large and complicated planet-sized environments, even in virtual reality.
mwalczyk/sdfperf
🔌 A node-based editor for experimenting with signed distance fields and raymarching.
Flafla2/Generic-Raymarch-Unity
An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.
PLUkraine/raymarching-godot
Implement real-time raymarching renderer on fragment shader using Godot game engine
nadia-polikarpova/cse291-program-synthesis
Program Synthesis Course
mxgmn/MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Tiggilyboo/UnityQuadTreePlanet
Unity3D Quad-tree planet script with terrain generation, LOD levels, and resource placement
simeonradivoev/GPU-Planetary-Rendering
GPU atmosphertic scattering and planet generation in Unity 3D
mattiasgustavsson/crtview
View any image with my CRT filter applied
mmacret/ga-fm
Genetic algorithms for automatic calibration of classic and modified FM sound synthesis models.
kivutar/rombundler
A tiny libretro frontend to release homebrews as executables
Stephane-D/SGDK
SGDK - A free and open development kit for the Sega Mega Drive
aseprite/laf
A C++ library to create desktop applications
PerceptiLabs/PerceptiLabs
PerceptiLabs main repository
Uzebox/uzebox
A retro-minimalist game console engine for the ATMega644