dreadpon/godot_spatial_gardener
A Godot plugin for painting plants and props on arbitrary 3D surfaces implemented in GDScript
GDScriptMIT
Issues
- 1
- 2
[BUG] Foliage disappearing
#54 opened by HEofOttoman - 0
- 1
[BUG] LOD issue when rotating in game camera
#57 opened by nan0m - 0
- 1
[Minor Bug] Version 1.3.3 not on Assetlib
#53 opened by HEofOttoman - 5
Use on Terrain3D
#52 opened by renzo-massaro - 13
[BUG] (?) Hitching in editor
#42 opened by SlashScreen - 10
- 0
[FEATURE REQUEST] Non linear LOD distance ranges
#51 opened by GustJc - 0
- 0
[FEATURE REQUEST] Remove "work directory"
#49 opened by aXu-AP - 4
[FEATURE REQUEST] Reapply position to terrain
#46 opened by aXu-AP - 2
- 4
[FEATURE REQUEST] Add transform brush
#45 opened by aXu-AP - 1
[FEATURE REQUEST] Do not update ressource ids in the editor to reduce version control spam.
#43 opened by wladi0097 - 1
[BUG] LOD0 Resets After Engine Restart
#40 opened by CRGS - 2
[FEATURE REQUEST] Add .res to open mesh dialog
#47 opened by aXu-AP - 10
00:25:buffer_update argument not valid
#32 opened by GigglingGalaxy - 1
- 1
- 1
[BUG] Errors in exported Game
#38 opened by wladi0097 - 1
[BUG] Placed foliage disappearing on scene reload as well as after starting/playing scene
#37 opened by DevLewa - 1
[BUG] LOD Kill Distance
#36 opened by MYNAMEISRADU - 2
[BUG] LOD continues to use editor camera when it should use active scene camera during runtime.
#35 opened by Fre3bie - 1
- 7
- 1
[FEATURE REQUEST] LOD transition hysteresis and smooth fading in and out (transparency/dither)
#34 opened by Halfjog - 1
Any plan for Godot 4 [FEATURE REQUEST]
#30 opened by SSebigo - 8
Large Amount of nodes slow to reload
#24 opened by rick551a - 2
- 2
- 6
[BUG] Density setting doesnt change anything
#25 opened by Favkis - 3
- 1
- 2
Cyclic dependency error in linux
#20 opened by magicalogix - 1
Godot 3.5 [BUG]
#22 opened by nx7r - 1
- 0
Add mesh variation to plants
#19 opened by dreadpon - 4
add modifyable text labels to brushes
#9 opened by justinbarrett - 2
- 1
Remake the resource saving mechanism for Toolsheds and Greenhouses to utilize built-in caching instead of fighting it
#18 opened by dreadpon - 7
[BUG] Brushes changed to Paint, Paint2, Paint3, Paint4, instead of including Erase, Single, and Reapply
#11 opened by Delpire - 3
- 2
- 1
Add option to change size of multi mesh instances used to decrease draw calls for dense foliage
#14 opened by LeonStansfield - 3
- 1
LODs not evenly distributed [BUG]
#10 opened by pol3waf - 4
[BUG] Can't paint foliage at all in Godot v3.4.4 stable mono official on Windows 11
#7 opened by Datenheld - 2
[BUG]Unable to load addon script from path: 'res://addons/dreadpon.spatial_gardener/plugin.gd'.
#4 opened by Elmapul