Pinned Repositories
bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
DaisyCloudSeed
egl_example
Creating an EGL + OpenGL context using glad, dynamically loading the libraries, for headless rendering in the cloud (for example using Ubuntu 16.04 without X11)
experiments
testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate repository at http://github.com/bulletphysics/bullet3
fluids_v3
GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein
motion_imitation
Code accompanying the paper "Learning Agile Robotic Locomotion Skills by Imitating Animals"
pybullet_robots
Prototyping robots for PyBullet (F1/10 MIT Racecar, Sawyer, Baxter and Dobot arm, Boston Dynamics Atlas and Botlab environment)
sce_vectormath
SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU
tiny-differentiable-simulator
Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencies.
xenocollide
XenoCollide is the first Minkowski Portal Refinement implementation by Gary Snethen, now available under the zlib license
erwincoumans's Repositories
erwincoumans/tiny-differentiable-simulator
Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencies.
erwincoumans/motion_imitation
Code accompanying the paper "Learning Agile Robotic Locomotion Skills by Imitating Animals"
erwincoumans/egl_example
Creating an EGL + OpenGL context using glad, dynamically loading the libraries, for headless rendering in the cloud (for example using Ubuntu 16.04 without X11)
erwincoumans/tinyrenderer
PyTinyRenderer is a simple C++/CPU renderer, this fork adds Python bindings and triangle clipping and OpenGL compatible view/projection matrix.
erwincoumans/warp_cpp
Examples calling Warp precompiled (cached) kernels directly from C++ (without Python)
erwincoumans/OmniIsaacGymEnvs
Reinforcement Learning Environments for Omniverse Isaac Gym
erwincoumans/kit-extension-template-cpp
Omniverse Kit C++ Extension Template
erwincoumans/IsaacGymEnvs
Isaac Gym Reinforcement Learning Environments
erwincoumans/diffmimic
[ICLR2023] DiffMimic: Efficient Motion Mimicking with Differentiable Physics
erwincoumans/IsaacLab
Unified framework for robot learning built on NVIDIA Isaac Sim
erwincoumans/loco-mujoco
Imitation learning benchmark focusing on complex locomotion tasks using MuJoCo.
erwincoumans/parkour
[CoRL 2023] Robot Parkour Learning
erwincoumans/touchsensor
erwincoumans/urdfpy
Python parser for URDFs
erwincoumans/brax
Massively parallel rigidbody physics simulation on accelerator hardware.
erwincoumans/madrona
erwincoumans/madrona_mjx
erwincoumans/madrona_warp_prototype
erwincoumans/mjcf-importer-extension
Omniverse MJCF Importer Extension
erwincoumans/mujoco
Multi-Joint dynamics with Contact. A general purpose physics simulator.
erwincoumans/openmoonray
erwincoumans/PEEL
Physics Engine Evaluation Lab
erwincoumans/PEEL_PhysX_Edition
An updated build of PEEL dedicated to PhysX
erwincoumans/redis
Redis is an in-memory database that persists on disk. The data model is key-value, but many different kind of values are supported: Strings, Lists, Sets, Sorted Sets, Hashes, Streams, HyperLogLogs, Bitmaps.
erwincoumans/unitree_sdk2
Unitree robot sdk version 2. https://support.unitree.com/home/zh/developer
erwincoumans/urdf-importer-extension
Omniverse URDF Importer
erwincoumans/valkey
A new project to resume development on the formerly open-source Redis project. We're calling it Valkey, like a Valkyrie.
erwincoumans/VIMA
Official Algorithm Implementation of ICML'23 Paper "VIMA: General Robot Manipulation with Multimodal Prompts"
erwincoumans/VIMABench
Official Task Suite Implementation of ICML'23 Paper "VIMA: General Robot Manipulation with Multimodal Prompts"
erwincoumans/warp
A Python framework for high performance GPU simulation and graphics