Pinned Repositories
bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
DaisyCloudSeed
egl_example
Creating an EGL + OpenGL context using glad, dynamically loading the libraries, for headless rendering in the cloud (for example using Ubuntu 16.04 without X11)
experiments
testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate repository at http://github.com/bulletphysics/bullet3
fluids_v3
GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein
motion_imitation
Code accompanying the paper "Learning Agile Robotic Locomotion Skills by Imitating Animals"
pybullet_robots
Prototyping robots for PyBullet (F1/10 MIT Racecar, Sawyer, Baxter and Dobot arm, Boston Dynamics Atlas and Botlab environment)
sce_vectormath
SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU
tiny-differentiable-simulator
Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencies.
xenocollide
XenoCollide is the first Minkowski Portal Refinement implementation by Gary Snethen, now available under the zlib license
erwincoumans's Repositories
erwincoumans/tiny-differentiable-simulator
Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencies.
erwincoumans/tinyrenderer
PyTinyRenderer is a simple C++/CPU renderer, this fork adds Python bindings and triangle clipping and OpenGL compatible view/projection matrix.
erwincoumans/warp_cpp
Examples calling Warp precompiled (cached) kernels directly from C++ (without Python)
erwincoumans/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
erwincoumans/IsaacGymEnvs
Isaac Gym Reinforcement Learning Environments
erwincoumans/Isaac-GR00T
NVIDIA Isaac GR00T N1 is the world's first open foundation model for generalized humanoid robot reasoning and skills.
erwincoumans/OpenUSD_physics
Universal Scene Description
erwincoumans/warp
A Python framework for high performance GPU simulation and graphics
erwincoumans/human2humanoid
[IROS 2024] Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation. [CoRL 2024] OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning
erwincoumans/IsaacLab
Unified framework for robot learning built on NVIDIA Isaac Sim
erwincoumans/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
erwincoumans/Simulately
A universal summary of current robotics simulators
erwincoumans/unitree_ros
erwincoumans/walk-these-ways
Sim-to-real RL training and deployment tools for the Unitree B1, Go1, and Go2 robots.
erwincoumans/ASAP
erwincoumans/barkour_robot
Barkour Robot: Agile Quadruped Robots by Google DeepMind
erwincoumans/Genesis
A generative world for general-purpose robotics & embodied AI learning.
erwincoumans/JAX-Toolbox
JAX-Toolbox
erwincoumans/lerobot
š¤ LeRobot: Making AI for Robotics more accessible with end-to-end learning
erwincoumans/madrona
erwincoumans/madrona_benchmark
erwincoumans/madrona_mjx
erwincoumans/madrona_renderer
erwincoumans/mujoco
Multi-Joint dynamics with Contact. A general purpose physics simulator.
erwincoumans/mujoco_playground
An open-source library for GPU-accelerated robot learning and sim-to-real transfer.
erwincoumans/NVTX
The NVIDIAĀ® Tools Extension SDK (NVTX) is a C-based Application Programming Interface (API) for annotating events, code ranges, and resources in your applications.
erwincoumans/PhysX
NVIDIA PhysX SDK
erwincoumans/robocasa
RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots
erwincoumans/unitree_rl_gym
erwincoumans/unitree_sdk2
Unitree robot sdk version 2. https://support.unitree.com/home/zh/developer