Non-destructive terrain modifier for Unity. Place shapes without using terrain paint.
I found a better asset with the same idea and will use that in my game development. https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976
TerrainParts repository will no longer be updated.
https://github.com/eviltwo/TerrainParts.git?path=src/TerrainParts/Assets/TerrainParts
- Create new terrain.
- Create new gameobject and attach TerrainSquare component or other.
- Open Window -> TerrainParts in menu.
- Click "Rebuild" button.
- Terrain does not update automatically, so press the button every time after editing.
Feature | Status |
---|---|
Sort processing order | Included |
Height modify in square | Included |
Height modify in circle | Included |
Height modify in spline | Included |
Texture layer modify | Included |
Hole modify | Included |
Tree modify | Included |
Details modify | Included |
More shape textures (.png) | Add when I needed |