data/humanoids/humanoid_data/walking_motion_processed.pkl not exist
amiryanj opened this issue · 4 comments
Error
I finally managed to run the script examples/interactive_play.py
and now I can control the fetch robot.
But when I try to control the humanoid I face the following error:
File "habitat-lab/habitat-lab/habitat/articulated_agent_controllers/humanoid_rearrange_controller.py", line 53, in __init__
raise RuntimeError(
RuntimeError: Path does data/humanoids/humanoid_data/walking_motion_processed.pkl not exist.
Reach out to the paper authors to obtain this data.
python-BaseException
Please advise if I can find this data somewhere (e.g. huggingface?) or I need to contact the authors for the data?
Habitat-Lab and Habitat-Sim versions
Habitat-Lab: v0.3.1
Habitat-Sim: v0.3.1
Other comment
- I also think both of the following arguments need to passed for interactive_play with the humanoid:
python examples/interactive_play.py --control-humanoid --use-humanoid-controller
Hi, we need to update the instructions for interactive play, we will be doing this soon!
The motion files are per avatar, so you can find each one underr the folder of the avatar you want to control:
Here is one: data/humanoids/humanoid_data/female_2/female_2_motion_data_smplx.pkl
Thanks @xavierpuigf
I changed the following line:
habitat-lab/examples/interactive_play.py
Line 82 in 5e9efaa
to
DEFAULT_POSE_PATH = data/humanoids/female_0/female_0_motion_data_smplx.pkl"
now that is solved but, there is a new error:
Traceback (most recent call last):
File "habitat-lab/examples/interactive_play.py", line 805, in <module>
play_env(env, args, config)
File "/habitat-lab/examples/interactive_play.py", line 499, in play_env
humanoid_controller.reset(env._sim.articulated_agent.base_pos)
File "habitat-lab/habitat-lab/habitat/articulated_agent_controllers/humanoid_base_controller.py", line 82, in reset
self.prev_orientation = base_transformation.transform_vector(
AttributeError: only four-component swizzles are supported at most
corrupted size vs. prev_size
I also notice the class HumanoidBaseController
is written by you.
In fact, reset()
function expects a mn.Matrix4
but I see a Vector3
is being passed to it, i.e. env._sim.articulated_agent.base_pos
!
Any idea?
I also faced a few other errors (like variables not initiated), and just managed to add temporal workarounds and move forward. (I will share later).
But still wondering where is the human.
I want to make sure I'm running the example correctly.
Is there any reference or tutorial for this @ASzot (as I see the example is written by you)?
@amiryanj. Thanks for the note. We should deprecate or update interactive play. We will be using a new interactive mode soon. Let me try to help with this though.
The humanoid controller should expect the base transformation, not the base position. Could you try doing:
humanoid_controller.reset(env.sim.articulated_agent.base_transformation)
You can see in the humanoid tutorial that this is how we reset it.
https://github.com/facebookresearch/habitat-lab/blob/main/examples/tutorials/humanoids_tutorial.ipynb