Issues
- 0
Option in FGMap to hide visibility of all MeshInstances for testing occlusion culling
#41 opened by azur-wolf - 1
- 0
- 5
Can't initialize exported properties from Base custom node types for their derivate types
#33 opened by azur-wolf - 2
Expand Visual Build options for FuncGodotFGDSolidClass to include more options from MeshInstance3D
#37 opened by RisingThumb - 5
- 1
string values on choices without "" throw TB error and choices without description cause func_godot_properties be empty
#36 opened by azur-wolf - 3
Bug in function apply_entity_occluders
#35 opened by rantrave-git - 1
let TB layers marked as disabled discard their contents on map build, even if TB groups hierarchy disabled
#31 opened by azur-wolf - 1
brushes on disabled layers not marked as entities get merged with worldspawn when using TB groups hierarchy
#30 opened by azur-wolf - 4
- 1
ModelPointClass will generate a gdignore regardless of whether "generate_gd_ignore_file" is true or false.
#29 opened by LukesOffline - 4
Compatibility Issues with Older TrenchBroom Versions and GameConfig.cfg Export Format
#26 opened by Pesquisador-Stefano - 1
Issue " res://addons/func_godot/src/map/func_godot_map.gd:97 - Invalid call. Nonexistent function 'new' in base 'GDScript'." when building the map file
#25 opened by italiatroller90 - 2
- 2
Loading materials at runtime in an exported project does not find the file correctly
#14 opened by RisingThumb - 1
Godot Editor crashes on map re-build after modifying map with map siblings referencing map children via @export vars
#24 opened by azur-wolf - 0
"Use Trenchbroom Group Hierarchy" causes unresolvable hang on build unless "Print Profiling Data" enabled.
#22 opened by amdevgwen - 1
- 3
- 1
Button for resetting local config resource
#7 opened by Skaruts - 2
- 1
Broken link in documentation
#9 opened by Visssarion - 0
Typo in Trenchbroom game config JSON export
#3 opened by sh0tyz