Pinned Repositories
ClusteredShadingAndroid
Clustered shading on Android sample
erbiqingnian
Automatically exported from code.google.com/p/erbiqingnian
LumixEngine
3d game engine
mango
mango fun framework
SDL-Directx12
This is trying to run DirectX 12 on the SDL
shinyprofiler
Automatically exported from code.google.com/p/shinyprofiler
SimpleOctree
A simple octree with good commenting for learning how octrees work.
WickedEngine
Graphics engine written in C++, with Bullet physics, Lua scripting, input and sound. Featuring Forward, Deferred and Forward+ render pipelines, voxel GI and more.
galek's Repositories
galek/meshoptimizer
Mesh optimization library that makes indexed meshes more GPU-friendly
galek/ActorX
Epic Games ActorX plugin source code
galek/amd-tootle
AMD Triangle Order Optimization Tool.
galek/anki-3d-engine-1
AnKi 3D engine source repository
galek/assimp
Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.
galek/awesome-cpp
A curated list of awesome C/C++ frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
galek/brdf
BRDF Explorer
galek/CppSharp
Tools and libraries to glue C/C++ APIs to .NET
galek/debug-draw
Immediate-mode, renderer agnostic, lightweight debug drawing API.
galek/DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12
galek/DevIL
Developer's Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter, and display a variety of images with ease. It is highly portable and has been ported to several platforms.
galek/dockpanelsuite
DockPanel Suite - The Visual Studio inspired docking library for .NET WinForms
galek/fast_zlib
Improved zlib compression algorithm
galek/glsl-atmosphere
Renders sky colors with Rayleigh and Mie scattering.
galek/lightmapper
A C/C++ single-file library for lightmap baking by using your existing OpenGL renderer
galek/MaterialSkin
Theming .NET WinForms, C# or VB.Net, to Google's Material Design Principles.
galek/MetroRadiance
Modern WPF Themes (like Visual Studio 2012 ~)
galek/mmx
single header libraries for C/C++
galek/OpenCL-CLHPP
Khronos OpenCL-CLHPP
galek/SPIRV-LLVM
LLVM framework with SPIR-V support. It's intended to contain LLVM <-> SPIR-V converter and serve as a foundation for LLVM-based front-end compilers targeting SPIR-V.
galek/SSAA11
AMD supersample anti-aliasing (SSAA) sample based on DirectX 11
galek/SyclParallelSTL
Open Source Parallel STL implementation
galek/TAN
AMD TrueAudio Next is a software development kit for GPU accelerated audio signal processing
galek/UModel
Unreal Engine Model Viewer (UE Viewer).
galek/vengine
opengl c# stuff
galek/VK-GL-CTS
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
galek/Vulkan-1
Examples and demos for the new Vulkan API
galek/Vulkan-Docs
The Vulkan API Specification and related tools
galek/Vulkan-Samples
Vulkan sample code
galek/xray15