Pinned Repositories
ClusteredShadingAndroid
Clustered shading on Android sample
erbiqingnian
Automatically exported from code.google.com/p/erbiqingnian
LumixEngine
3d game engine
mango
mango fun framework
SDL-Directx12
This is trying to run DirectX 12 on the SDL
shinyprofiler
Automatically exported from code.google.com/p/shinyprofiler
SimpleOctree
A simple octree with good commenting for learning how octrees work.
WickedEngine
Graphics engine written in C++, with Bullet physics, Lua scripting, input and sound. Featuring Forward, Deferred and Forward+ render pipelines, voxel GI and more.
galek's Repositories
galek/Ocean_Community_Next_Gen
Next gen iteration of the unity community ocean shader
galek/afsm
C++11 Finite State Machine library
galek/antons_opengl_tutorials_book
Anton's OpenGL 4 Tutorials book - Demo Code
galek/asio
Asio C++ Library
galek/brokkr
Vulkan framework for Windows
galek/chrono
C++ library for multi-physics simulation
galek/colorize
Make your C/C++ console apps prettier!
galek/dhewm3
dhewm 3 main repository
galek/EASTL-1
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
galek/entt
Gaming meets modern C++
galek/EpicSurvivalGameSeries
Third person survival game (tutorial) series for Unreal Engine 4.
galek/fhDOOM
Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come
galek/gamegui
OpenGL / XML + Lua Game GUI library.
galek/glTF-WebGL-PBR
Physically-Based Rendering in glTF 2.0 using WebGL
galek/GPU-path-tracing-tutorial-3
The code in this tutorial implements a BVH acceleration structure
galek/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
galek/imgui_markdown
Markdown for Dear ImGui
galek/keycode
Keyboard input handling for games
galek/mtlpp
C++ Metal wrapper
galek/opencart-rest-api
API REST para OpenCart 2.1 ou superior
galek/reactos
A free Windows-compatible Operating System
galek/SPIR
galek/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
galek/SPIRV-Tools
galek/taichi
Computer Graphics R&D Infrastructure
galek/The-Forge
The Forge Cross-Platform Rendering Framework PC, macOS / iOS, Android, XBOX, PS4
galek/the-way-to-go_ZH_CN
《The Way to Go》中文译本,中文正式名《Go 入门指南》
galek/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, indirect shadows, soft shadows, emissive materials and 2-bounce GI
galek/vscode-wasm
WebAssembly Toolkit for VSCode
galek/Vulkan
Vulkan examples using VulKan ToolS (VKTS)