Issues
- 4
Android build fails: EntryPointNotFoundException: Unable to find an entry point named 'FlexUI_NodeNew' in 'flex-ui' (v1.2.3, Unity 6)
#48 opened by Shawn0791 - 5
FlexLayout Component Incorrectly Sets ParentLayoutNode When GameObject is Disabled
#44 opened by mitsuki1995 - 1
Units bug when selected few objects.
#43 opened by umb16 - 1
Fit Content
#42 opened by JuanPayoMagpie - 6
Dynamic TMP_Text width
#41 opened by Michele-Santoni - 5
Properly integrate `FlexLayout` into UGUI
#27 opened by RichardWepnerPD - 15
CanvasScaler support
#39 opened by lgarczyn - 1
Selecting GameObject with FlexLayout sometimes adds 100px to layout properties
#38 opened by alexanderlarsen - 6
Prefab overrides crash unity with "Child already has a owner, it must be removed first."
#34 opened by jtsmith1287 - 1
Layout seems incorrect
#35 opened by anas-rg - 9
- 4
- 10
iOS builds get rejected by the app store connect certification with issue ITMS-90426
#25 opened by svenneve - 5
Add support for ContentSizeFitter
#24 opened by asger60 - 1
- 0
- 1
Layout gets broken after domain reload
#21 opened by gilzoide - 1
- 4
The Flexbox layout failed to refresh upon toggling the GameObject's active state.
#18 opened by timurproko - 5
- 1
Please add support for Gap property
#5 opened by dimozaprianov - 1
iOS builds don't work
#13 opened by gilzoide - 12
Unity Windows Editor DllNotFoundException: flex-ui
#2 opened by sdkl - 1