gmodarelli's Stars
wjakob/instant-meshes
Interactive field-aligned mesh generator
Caerind/AwesomeCppGameDev
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
kmammou/v-hacd
Automatically exported from code.google.com/p/v-hacd
alelievr/HDRP-Custom-Passes
A bunch of custom passes made for HDRP
TheRealMJP/Shadows
A sample app that demonstrates several techniques for rendering real-time shadow maps
Unity-Technologies/MeshApiExamples
Example project for Unity 2020.1 Mesh API improvements
KTStephano/StratusGFX
Realtime 3D rendering engine
electronicarts/gigi
A framework for rapid prototyping and development of real-time rendering techniques.
keijiro/ComputeMarchingCubes
[Unity] GPU-optimized marching cubes isosurface reconstruction
Leandros/WindowsHModular
A modular Windows.h Header. Licensed under Public Domain & MIT.
runevision/LayerProcGen
Layer-based infinite procedural generation
GabeRundlett/gvox_engine
rossy/borderless-window
A minimal borderless window with the Windows API
jlaumon/AssetCooker
Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
BorisTheBrave/mc-dc
Demonstration code for Marching Cubes and Dual Contouring
fstrugar/CDLOD
Sythenz/UE4-Plugin-Resources
A list of community resources for Slate, Graphs, and UE4 Plugin Development.
AyoubKhammassi/CustomComputeShaders
The minimal source code for adding and using a custom compute shader in Unreal Engine 4
TylerGlaiel/FrameTimingControl
Sample code for frame timing control
niklasfrykholm/nflibs
A collection of interoperable minimalistic C libraries
AnisB/large_cbt
Demo project for the large scale game component with CBTs
diharaw/volumetric-clouds
keijiro/VFXCustomCode
Unity VFX Graph sample: Custom HLSL Node
CHCTW/DirectX12-Framework-
A framework for learning DirectX12 and demonstrate graphics techniques
INedelcu/RayTracingSRP
A custom Scriptable Render Pipeline using ray tracing only.
kymani37299/ForwardPlusRenderer
Forward+ renderer written in DirectX 12 with various additional features.
nicholas477/AsyncReadRT
milliewalky/d3d12ma.c
C bindings for D3D12 Memory Allocator.
SweetBiz/SweetAtmosphere
Precomputed Atmospheric Scattering for Unreal Engine.