googleforgames/global-multiplayer-demo

Build Linux Game Client in Cloud Build

markmandel opened this issue · 4 comments

Since we're building the dedicated game server - we could also build the client and stick it in a storage bucket somewhere.

Unfortunately we can only build the Linux client, since cross compilation from only works on Windows (and doesn't support Mac either), but it's at least a nice start.

Started work on this.

Just as a note as well - will also want to build the frontend client while we are at it.

Okay, got a Linux build working via the Container Image... but it's not Cooked, so working out which step I missed.