gracianogodoy's Stars
Redot-Engine/redot-engine
Redot Engine – Multi-platform 2D and 3D game engine
CachyOS/linux-cachyos
Archlinux Kernel based on different schedulers and some other performance improvements.
Alexays/Waybar
Highly customizable Wayland bar for Sway and Wlroots based compositors. :v: :tada:
mylinuxforwork/dotfiles
The ML4W Dotfiles for Hyprland - An advanced and full-featured configuration for the dynamic tiling window manager Hyprland including an easy to use installation script for Arch based Linux distributions.
friflo/Friflo.Engine.ECS
C# ECS 🔥 high-performance
CleverRaven/Cataclysm-DDA
Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
QaidVoid/Complete-Single-GPU-Passthrough
Single GPU VFIO Passthrough Guide
hyprwm/Hyprland
Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
qtile/qtile
:cookie: A full-featured, hackable tiling window manager written and configured in Python (X11 + Wayland)
rajasegar/alacritty-themes
:rainbow: :lollipop: Themes :candy: :heart_eyes: for Alacritty: A cross-platform GPU-accelerated Terminal emulator
joshdick/onedark.vim
A dark Vim/Neovim color scheme inspired by Atom's One Dark syntax theme.
fastfetch-cli/fastfetch
A maintained, feature-rich and performance oriented, neofetch like system information tool.
neovim/neovim
Vim-fork focused on extensibility and usability
Polanas/ECS
An Entity Component System library with relationships support.
BeanCheeseBurrito/Flecs.NET
A C# wrapper for flecs
Leopotam/ecslite
Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform
Leopotam/ecs
nyunesu/web-games
rabidgremlin/LetterBoxer
Unity asset for maintaining aspect ratio on orthographic cameras.
fabriziospadaro/SpriteSheetRenderer
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
SinyavtsevIlya/NanoECS
c#-Unity ECS framework
OlegDzhuraev/ecs-based-rts
RTS game example based on Entity Component System
Doraku/DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
jongallant/CarSimulator
A Top Down 2D Car Simulator For Unity
ashblue/fluid-behavior-tree
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
igiagkiozis/CrystalAI
A Utility AI for C# and Unity
Inspiaaa/UnityHFSM
A simple yet powerful class-based hierarchical finite state machine for Unity
DanielEverland/ScriptableObject-Architecture
Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
modesttree/Zenject
Dependency Injection Framework for Unity3D
redbluegames/unity-mulligan-renamer
Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once