grimshard's Stars
NationalSecurityAgency/ghidra
Ghidra is a software reverse engineering (SRE) framework
microsoft/winget-cli
WinGet is the Windows Package Manager. This project includes a CLI (Command Line Interface), PowerShell modules, and a COM (Component Object Model) API (Application Programming Interface).
tobiasahlin/SpinKit
A collection of loading indicators animated with CSS
NVIDIA/nvidia-docker
Build and run Docker containers leveraging NVIDIA GPUs
mapeditor/tiled
Flexible level editor
madler/zlib
A massively spiffy yet delicately unobtrusive compression library.
nunit/nunit
NUnit Framework
SonyWWS/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
webmproject/WebPShop
Photoshop plug-in for opening and saving WebP images
viruscamp/luadec
Lua Decompiler for lua 5.1 , 5.2 and 5.3
libexpat/libexpat
:herb: Fast streaming XML parser written in C99 with >90% test coverage; moved from SourceForge to GitHub
BMW-InnovationLab/BMW-TensorFlow-Training-GUI
This repository allows you to get started with a gui based training a State-of-the-art Deep Learning model with little to no configuration needed! NoCode training with TensorFlow has never been so easy.
NebulaModTeam/nebula
A multiplayer mod for the game Dyson Sphere Program
MerlinVR/UdonSharp
An experimental compiler for compiling C# to Udon assembly
quixdb/squash
Compression abstraction library and utilities
filebench/filebench
File system and storage benchmark that uses a custom language to generate a large variety of workloads.
p4lang/p4runtime
Specification documents for the P4Runtime control-plane API
TheCodeArtist/elf-parser
Identifying/Extracting various sections of an ELF file
fail0verflow/ps4-radeon-patches
Small patches to add PS4 support to Linux userspace libraries
BlueMountainsIO/OnsetLuaScripts
Example Lua scripts for Onset for you to learn from.
hashsploit/clank
Clank is a high-performance open source Medius server implementation
fail0verflow/ps4-overlay
Gentoo Portage overlay containing PS4 specific patches and packages
DBHeise/fileid
File Type Identification Tool & Metadata extractor intended for automation
g1mv/sharc
Simple Highspeed Archiver
inaina/sdata-tool
Small tool to unpack SDATA files in PS3 games
BuddaT/WGenerator
Basic map generation designed for Wurm maps
Conviva/conviva-js-coresdk
Release repo for all js coresdk releases
DestinationHome/Destination-Home-1.86-Offline-Client-Patches
The purpose of this repository is to provide a source of the latest patches/updates for PlayStation Home's 1.86 offline client. These patches may include new spaces/clothing and just other general updates. Whenever the team gains more data and acquires new scenes/clothing you can download the latest patch here and add it to your client. Disclaimer: This repository is purely for preservation and educational purposes & to provide a source of information!
NagatoDEV/PlayStation-Home-Scene-List-Spreadsheet
The purpose of this repository is to keep an archive of all of the scenes that have been obtained by the Destination Home Team. This includes public, private, and development scenes from all regions of Home (SCEA/SCEE/SCEJ/SCEAsia).
flash-fire/mustached-ninja
A repository to hold my compiler's project. Also, that was a wonderful suggested name from github!