Issues
- 5
[Regression] 9.2.0 leads to strange `InvalidCastException` when injecting in constructor
#81 opened by anonymous2585 - 3
Google Ad Mob
#80 opened by Avol - 0
- 8
Inject using identifier
#78 opened by NeonOby - 1
Is this compatible with visionOS?
#76 opened by davidfufu - 2
- 1
Option to install null or is it bad practice?
#74 opened by TheXRMonk - 0
Docs typo
#71 opened by belikovdev - 0
- 0
- 3
Comparison benchmark with ManualDI
#65 opened by PereViader - 5
Support for circular dependencies
#64 opened by anonymous2585 - 1
- 1
Inject in non-MB
#58 opened by cckelly - 10
- 2
Debugger Layout Wrapping
#55 opened by boraty14 - 3
- 6
Benchmark comparison
#54 opened by boraty14 - 2
Inject VisualElements
#52 opened by achimmihca - 1
- 1
when non-mono class installed through `AddSingleton(object, Type)` it doesn't get dependencies through `[Inject]`
#50 opened by Antoshidza - 2
Styles class in DebuggingWindow causes conflicts with Dialogue System from Pixel Crushers
#49 opened by Lamonin - 5
IEnumerable allow circular dependencies
#45 opened by Scrawach - 4
Access dependencies before Start
#44 opened by carmebar - 2
NRE with MonoBehaviour's [Inject] attribute when it's child of DontDestroyOnLoad game object
#43 opened by Leksay - 1
Runtime injection
#41 opened by MaratValeev - 4
How does IStartable work with Transients?
#40 opened by sebastianfeistl - 1
Question: Async data
#38 opened by mxkacsa - 1
Question: Does Reflex support SignalBus and Decorator pattern like Zenject?
#37 opened by carloslab-ai - 6
Need HasBinding<T>for Container
#31 opened by phields - 1
- 5
- 3
- 1
Is BindFunction missing?
#26 opened by skelitheprogrammer - 1
Add support for Enter Play Mode Options
#22 opened by vstrucovski - 1
MonoInjectableCache leaks
#20 opened by MexicanMan - 2
- 2
Feat: Multi scene injection support
#16 opened by Ragueel - 2
Disposing container depending of its scene
#12 opened by MexicanMan - 2
- 2