Does this work at runtime or not? Its very not clear.
jamesford42 opened this issue · 1 comments
I really can't tell if this works or not on a running game outside the editor. I don't see why it wouldn't exactly ... Is LiveScriptReload.Runtime.NetworkedAssemblyChangesSender for sending changes to a remote device (ie, vr) ?? In my case I just want this for my own use on my local machine.
Live Script Reload (is a standalone and paid extension to Fast Script Reload) that works in runtime. You can buy LSR on asset store.
Fast Script Reload - this repo is open-source and will never make it to your build.
Live Script Reload - will only make it there for debug build when you're using specific script-define. If you try to build it'll let you know on build window whether it's going to be added or not.
For Live Script Reload - it gets to the build as that's the core feature of asset - iterating on your code without the need to rebuild everything/reupload to device. It's there to make that development loop shorter.
Hope that helps!