harlexkhal/CrunchMath
2D/3D math-physics engine for making games that shouldn't be shipped for production use and should only be used for physics simulations in debugging environments. Its main purpose is to show the low level details that goes behind making physics simulated environments in games or any software that requires it.
C++MIT
Issues
- 0
Math Library Expansion
#1 opened by harlexkhal - 0
Jittering bug
#3 opened by harlexkhal - 0
Setup Documentation
#13 opened by harlexkhal - 0
- 0
intensive QA Test and Debugging
#16 opened by harlexkhal - 0
- 0
Refactor Contacts
#15 opened by harlexkhal - 0
RayCasting Implementation [Math Library]
#18 opened by harlexkhal - 0
TestBed2D | A proper SandBox system
#19 opened by harlexkhal - 0
version 2.0.0 Physics Engine Features
#20 opened by harlexkhal - 0
Version 2.1.0 Math Engine Features
#21 opened by harlexkhal - 0
version 3.0 UI/UX
#22 opened by harlexkhal - 0
version 3.5.0 3D Physics Examples on TestBed3D
#23 opened by harlexkhal - 0
version 4.0 [Going 3D] Collision Detection and Resolution For Complex Polygons using Advanced Techniques
#24 opened by harlexkhal - 0
version 4.0 [Going 3D] TestBed3D Custom Develop Native Custom MeshLoader for Testing
#25 opened by harlexkhal - 0
Critical Optimization [Math Library]
#26 opened by harlexkhal - 0
Rigid Body World DataStructures
#27 opened by harlexkhal - 0
version 1.5.0 Physics Engine Re-Structuring
#28 opened by harlexkhal