Pinned Repositories
1K-3D-Voxel-Engines-1990s-
3D Voxel Engines with 1K Turbo Pascal Source Code
3d-quickhull
Header only 3d quickhull library
3dsMax-Bake-Radiosity
CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
CRYENGINE
CRYENGINE source code.
lsignal
C++ signal and slot system
verlet-js
A simple Verlet physics engine written in javascript
horzelski's Repositories
horzelski/3dsMax-Menu-Sample
.NET API Menu sample
horzelski/3dsMax-SampleCode
horzelski/3dsMax-WindowMatic
3ds Max sample code showing how to capture an outside window process, into a 3ds Max viewport
horzelski/ad-blocker
Simple ad-blocker for Synology devices
horzelski/alembic
Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.
horzelski/animation-jobs-samples
Code samples using the animation C# jobs feature.
horzelski/AssetBrowser
AssetBrowser prototype for maya and game engine in pyside and qt
horzelski/Automatic-Rigging-for-3D-Characters-ARC-
Rigging articulated 3d characters with additional parts requires manual rigging to specify its internal skeletal structure. I am presenting a method for rigging characters automatically. My method adapts user data for specific internal skeletal part & automatically creates rig for it.
horzelski/awesome-vulkan
Awesome Vulkan ecosystem
horzelski/django-unity3d-example
Django-unity3d-example is an example project of how to use Django as a backend(API) for a Unity3D game.
horzelski/espeak-ng
eSpeak NG is an open source speech synthesizer that supports 99 languages and accents.
horzelski/FaceWorks
A middleware library and sample application for high-quality skin and eye rendering
horzelski/Falcor
Real-Time Rendering Framework
horzelski/FX11
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
horzelski/GameDevelopmentToolset
A series of Houdini shelf tools that are geared towards game developers!
horzelski/glTF
glTF – Runtime 3D Asset Delivery
horzelski/GraphicsSamples
GameWorks cross-platform graphics API samples
horzelski/hacker-scripts
Based on a true story
horzelski/imgui
Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
horzelski/imgui-qt3d
Qt3D integration for Dear ImGui
horzelski/Index-Visualizer
Blender add-on: Visualize verts/edges/faces indicies at View3D.
horzelski/Maya-Net-Wpf-DarkScheme
Maya .Net Dark Scheme for WPF
horzelski/mayaCplusplusAPI
My Maya C++ API Plugin workbook
horzelski/MayaPythonAPI
My Maya Python API Pluging workbook which has Command PlugIn, command argument Pluginwith undo redo , Node Plugins,Deformer Plugin, OpenGLLocator Plugin, callback Plugin
horzelski/ptex
Per-Face Texture Mapping for Production Rendering
horzelski/PySide_Workbook
My workbook for pyside test and experiments
horzelski/Qt.py
Minimal Python 2 & 3 shim around all Qt bindings - PySide, PySide2, PyQt4 and PyQt5.
horzelski/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
horzelski/TressFX
DirectX 11 library that provides convenient access to realistically rendered and simulated hair and fur
horzelski/V-EZ