Pinned Repositories
1K-3D-Voxel-Engines-1990s-
3D Voxel Engines with 1K Turbo Pascal Source Code
3d-quickhull
Header only 3d quickhull library
3dsMax-Bake-Radiosity
CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
CRYENGINE
CRYENGINE source code.
lsignal
C++ signal and slot system
verlet-js
A simple Verlet physics engine written in javascript
horzelski's Repositories
horzelski/verlet-js
A simple Verlet physics engine written in javascript
horzelski/1K-3D-Voxel-Engines-1990s-
3D Voxel Engines with 1K Turbo Pascal Source Code
horzelski/additiveAnimation
Additive animation tool for Motionbuilder
horzelski/Biomorphs
Biomorph rendering and simulation, D3D10
horzelski/D3DSamples
Direct3D feature samples
horzelski/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
horzelski/free-programming-books
horzelski/GoogleTestRunner
GoogleTestRunner Visual Studio 2012, 2013 unit testing adapter
horzelski/HVOX-Engine
Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes
horzelski/ImagePlay
ImagePlay is a rapid prototyping application for image processing
horzelski/intellij-code-outline
Code Outline plugin for IntelliJ IDEA
horzelski/LaplacianDeformPlugin
My laplacian mesh deformation plugin for maya. Compiled for linux and complete with python management script.
horzelski/LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
horzelski/Maya-Cpp-Wizards
A new Maya C++ Wizards
horzelski/Maya-CustomConstraint
Maya CustomConstraint Sample
horzelski/Maya-dx11Shader-Sample
Maya-dx11Shader-Sample
horzelski/Maya-Locator
Maya Locator Library (Example) - Plug-in of the Month, October 2012
horzelski/Maya-Training-Material
Autodesk Maya Training Material
horzelski/MotionBuilderHotkeyEditor
A GUI for editing Hotkeys inside of Autodesk MotionBuilder.
horzelski/OpenCL-Voxel-Splatting
Splatting using OpenCL can reach more than 2 Bln Splats/s !
horzelski/openfbx
fbx importer lgpl; no use of autodesk sdk; debug viewer; reads mesh and animations
horzelski/OpenGL-Voxel-Splatting
OpenGL Voxel Splatting
horzelski/pbrtMayaPy
PBRT Plugin for Maya. PBRT v2 is described in Physically Based Rendering: From Theory To Implementation book
horzelski/Pulsar-Voxel-Engine-1996
Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS
horzelski/PythonRandomDoc
horzelski/Resources
horzelski/RLE-based-Voxel-Raycasting
CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data
horzelski/Sparse-Voxel-Octree-Raycasting
Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL
horzelski/Voxel-Raycasting-using-True-Impostors
Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object
horzelski/Voxel-Terrain-Raycasting-with-SSDM
Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping