hugoscurti/hierarchical-pathfinding
Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
C#MIT
Issues
- 0
Unable to load terrain maps
#3 opened by munib94 - 0
Add LICENSE.md please
#2 opened by Chaosus - 1
DLL can't be found
#1 opened by marnel-estrada