Features:
- Textured geometry
- Rotating cubes and spheres (woah!)
- Point lights
- Camera logic
- Phong shading
Everything is written from scratch (although it's based on multiple solutions) and is extensible.
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Author: Jesper Hansson Falkenby
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Code based on:
DirectX 12 - Braynzar Soft Tutorials
Microsoft DirectX 12 samples
Quickstart DirectX 12 programming
DirectX 12 Tutorials
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TODO:
- Better structured code
- Clean up
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