jbigalet's Stars
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
martinvonz/jj
A Git-compatible VCS that is both simple and powerful
odin-lang/Odin
Odin Programming Language
hsutter/cppfront
A personal experimental C++ Syntax 2 -> Syntax 1 compiler
PathOfBuildingCommunity/PathOfBuilding
Offline build planner for Path of Exile.
RenderKit/embree
Embree ray tracing kernels repository.
Openarl/PathOfBuilding
Offline build planner for Path of Exile.
freeciv/freeciv-web
Freeciv-web is an Open Source strategy game implemented in HTML5 and WebGL, which can be played online against other players, or in single player mode against AI opponents.
zeux/niagara
A Vulkan renderer written from scratch on stream
McYoloSwagHam/win3wm
A Tiling Window Manager for windows 10, Inspired by i3wm
TheRealMJP/Shadows
A sample app that demonstrates several techniques for rendering real-time shadow maps
jdah/archimedes
C++20 reflection via code generation
sebbbi/perftest
GPU texture/buffer performance tester
yuphin/Lumen
A Vulkan Raytracing framework for various bidirectional path tracing techniques
checkcheckzz/coding-questions
Coding interview questions with solutions (deprecated)
bnordli/rftg
Race for the Galaxy AI
b0nes164/GPUSorting
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
b0nes164/GPUPrefixSums
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
DifanLiu/NeuralStrokes
Neural Strokes: Stylized Line Drawing of 3D Shapes (ICCV2021)
mkazhdan/MoebiusRegistration
Moebius Registration
jameshegarty/rigel
Rigel is a language for describing image processing hardware embedded in Lua. Rigel can compile to Verilog hardware designs for Xilinx FPGAs, and also can compile to fast x86 test code using Terra.