Pinned Repositories
AndroidApp
test
BasicStandardMaterial
Bridge
Write modern mobile and web apps in C#. Run them anywhere in JavaScript with Bridge.NET.
ComputeRayTracing
Compute Shader of Ray tracing in a weekend by Peter Shirley based on WaveEngine 3.0 low level API
FFmpegRTSP
JobSystem
RayTracingInAWeekend
C# implementation of Ray tracing in a weekend by Peter Shirley
ShaderLibrary
This is a collection of shaders written in HLSL using Evergine.
TextureCubeToSphericalProjection
As an illustrative example the following 6 images are the textures placed on the cubic environment, they are arranged as an unfolded cube. Below that is the spherical texture map that would give the same appearance if applied as a texture to a sphere about the camera.
VulkanSharp_Tutorials
jcant0n's Repositories
jcant0n/ShaderLibrary
This is a collection of shaders written in HLSL using Evergine.
jcant0n/VulkanSharp_Tutorials
jcant0n/RayTracingInAWeekend
C# implementation of Ray tracing in a weekend by Peter Shirley
jcant0n/ComputeRayTracing
Compute Shader of Ray tracing in a weekend by Peter Shirley based on WaveEngine 3.0 low level API
jcant0n/FFmpegRTSP
jcant0n/JobSystem
jcant0n/FurRendering
Simple test fur rendering using shells
jcant0n/TextureCubeToSphericalProjection
As an illustrative example the following 6 images are the textures placed on the cubic environment, they are arranged as an unfolded cube. Below that is the spherical texture map that would give the same appearance if applied as a texture to a sphere about the camera.
jcant0n/BasicStandardMaterial
jcant0n/Bridge
Write modern mobile and web apps in C#. Run them anywhere in JavaScript with Bridge.NET.
jcant0n/core
Home repository for .NET Core
jcant0n/CRYENGINE
CRYENGINE source code.
jcant0n/HTMLParser
jcant0n/ImGUIIntegration
jcant0n/ImproveComments
jcant0n/KailashEngine
jcant0n/MonoTouch.Dialog
Tools to simplify creating dialogs with the user using MonoTouch
jcant0n/NoesisGUIManagedRenderer
jcant0n/OpenGL-Registry
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
jcant0n/openvr
OpenVR SDK
jcant0n/RyuJITSIMD
jcant0n/Shadows
A sample app that demonstrates several techniques for rendering real-time shadow maps
jcant0n/ShadowTest
jcant0n/SSS
jcant0n/TensorFlowSharp
TensorFlow API for .NET languages
jcant0n/terrafx.interop.vulkan
Interop bindings for Vulkan.
jcant0n/vk
Low-level Vulkan bindings for .NET.
jcant0n/WaveOpenVR
jcant0n/webgpu-headers
jcant0n/WickedEngine
C++ game engine focusing on modern rendering techniques. With Bullet Physics, Lua scripting, and more.