Pinned Repositories
AndroidApp
test
BasicStandardMaterial
ComputeRayTracing
Compute Shader of Ray tracing in a weekend by Peter Shirley based on WaveEngine 3.0 low level API
FFmpegRTSP
FurRendering
Simple test fur rendering using shells
JobSystem
RayTracingInAWeekend
C# implementation of Ray tracing in a weekend by Peter Shirley
ShaderLibrary
This is a collection of shaders written in HLSL using Evergine.
TextureCubeToSphericalProjection
As an illustrative example the following 6 images are the textures placed on the cubic environment, they are arranged as an unfolded cube. Below that is the spherical texture map that would give the same appearance if applied as a texture to a sphere about the camera.
VulkanSharp_Tutorials
jcant0n's Repositories
jcant0n/AndroidApp
test
jcant0n/CheckRelease
To check if a set of assembly are in release.
jcant0n/coreclr
This repo contains the .NET Core runtime, called CoreCLR. It is an execution engine for .NET apps, performing functions such as IL byte code loading, compilation to machine code and garbage collection. The repo contains the complete up-to-date CoreCLR codebase.
jcant0n/corefx
This repository contains the foundational libraries that make up the .NET Core development stack.
jcant0n/corefxlab
This repo is for experimentation and exploring new ideas that may or may not make it into the main corefx repo.
jcant0n/dotnet
dotnet is the official home of .NET on GitHub. It's a great starting point to find many .NET OSS projects from Microsoft and the community, including many that are part of the .NET Foundation.
jcant0n/HLSLCrossCompiler
jcant0n/llilc
This repo contains LLILC, an LLVM based compiler for .NET Core. It includes a set of cross-platform .NET code generation tools that enables compilation of MSIL byte code to LLVM supported platforms.
jcant0n/openal-soft
jcant0n/RoomAliveToolkit
jcant0n/SharpDX
jcant0n/TestProgram
Simple test