jiexuan357's Stars
immich-app/immich
High performance self-hosted photo and video management solution.
getsentry/sentry
Developer-first error tracking and performance monitoring
nginx/nginx
The official NGINX Open Source repository.
OI-wiki/OI-wiki
:star2: Wiki of OI / ICPC for everyone. (某大型游戏线上攻略,内含炫酷算术魔法)
elastic/logstash
Logstash - transport and process your logs, events, or other data
ComposioHQ/composio
Composio equip's your AI agents & LLMs with 100+ high-quality integrations via function calling
didi/LogicFlow
A flow chart editing framework focus on business customization. 专注于业务自定义的流程图编辑框架,支持实现脑图、ER图、UML、工作流等各种图编辑场景。
amzeratul/halley
A lightweight game engine written in modern C++
GarageGames/Torque3D
MIT Licensed Open Source version of Torque 3D from GarageGames
kovacsv/Online3DViewer
A solution to visualize and explore 3D models in your browser.
vczh-libraries/GacUI
GPU Accelerated C++ User Interface, with WYSIWYG developing tools, XML supports, built-in data binding and MVVM features.
youusername/magnetX
资源搜索型软件 macOS OSX magnet
hugoam/toy
the thin c++ game engine
dodola/MetaballLoading
A 2d metaball loading
fegennari/3DWorld
3D Procedural Game Engine Using OpenGL
antirez/smaz
Small strings compression library
asc-community/MxEngine
C++ open source 3D game engine
mapbox/concaveman
A very fast 2D concave hull algorithm in JavaScript
cesanta/slre
Super Light Regexp engine for C/C++
AshenvaleZX/ZXEngine
C++ game engine project, for learning, practice and experiment.
VerbalExpressions/CppVerbalExpressions
C++ regular expressions made easy
gecko0307/dagon
3D game engine for D
witersen/SvnAdminV2.0
基于web的SVN管理系统,支持HTTP协议、SVN协议、支持LDAP认证、Docker部署
supernovaengine/supernova
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
JackGit/xplan
A rotating earth H5 page with Vue and threejs
PathPlanning/AA-SIPP-m
Algorithm for prioritized multi-agent path finding (MAPF) in grid-worlds. Moves into arbitrary directions are allowed (each agent is allowed to follow any-angle path on the grid). Timeline is continuous, i.e. action durations are not explicitly discretized into timesteps. Different agents' size and moving speed are supported. Planning is carried out in (x, y, \theta) configuration space, i.e. agents' orientation are taken into account.
chaangliu/ForceDirectedLayout
A simple implementation of force directed layout method in Java and JavaScript.「力导向布局」的Java/JavaScript实现。
tm-roamer/ctopo
canvas版的拓扑图(topo)展示工具(停止维护)
ashaduri/csv-parser
Compile-time and runtime CSV parser written in C++17
NoahZuo/ImplicitSurfaceComponent
This is a plugin for UE4 to triangulate an implicit surface.