Pinned Repositories
jump-flooding-map-shader
Implementation of a gradient border map shader, using computer shaders and a jump flooding algorithm. Implemented in Unity C#.
Ogre-Plugin-and-Scripting-Sample
A sample VS2010 solution for creating Ogre plugins
QuickNav
Quick Navigation in the Unity Editor
Sobel-Feldman
Sobel-Feldman convolution filter for edge-detection shader
unity-utils
A set of single script utils used throughout my projects
jjmac's Repositories
jjmac/AcerolaFX
A suite of GShade shaders for Final Fantasy XIV
jjmac/AssetsTools.NET
Read and write unity assets/bundle files, based on https://github.com/SeriousCache/UABE
jjmac/Blog-BurstJobsExample
Example code on how to optimize things with Burst/Jobs
jjmac/dmotion
DMotion - A high level Animation Framework for Unity DOTS
jjmac/GptForUnityServer
jjmac/GraphViewBase
The base for our NewGraph implementation. Avoids any reliance on the outdated Experimental Graph view form Unity. This is a heavily modified version of: https://github.com/Sahasrara/GraphViewPlayer.
jjmac/LD53-TBG-PizzaECS
LudumDare 53 Game Jam - Theme: Delivery - Game: Pizza Survivors
jjmac/MassSample
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
jjmac/modio-ue
Unreal Engine Plugin for easily integrating mod.io into your game - the UGC management service for game developers
jjmac/modio-ue5-sample
Unreal Engine 5 sample project, demonstrating how mod.io can be integrated in-game
jjmac/NewGraph
A general node graph solution centered on data management. This is based on the idea to visualize complex data structures as graph networks without having to modify already established data classes.
jjmac/plandex
An AI coding engine for complex tasks
jjmac/poline
Esoteric Palette Generator Mico-Lib Interpolating HSL Color in cartesian space
jjmac/ProceduralToolkit
Procedural generation library for Unity
jjmac/react-diagrams
a super simple, no-nonsense diagramming library written in react that just works
jjmac/Rosalina
Rosalina is a code generation tool for Unity's UI documents. It generates C# code-behind script based on a UXML template.
jjmac/SanAndreasUnity
Open source reimplementation of GTA San Andreas game engine in Unity
jjmac/StreetMap
Import OpenStreetMap data into Unreal Engine
jjmac/TermsOfService
Current and prior versions of the terms that apply to your use of the Unity Editor software.
jjmac/three-geo
3D geographic visualization library
jjmac/THST
Templated hierarchical spatial trees designed for high-peformance.
jjmac/tin-terrain
A command-line tool for converting heightmaps in GeoTIFF format into tiled optimized meshes.
jjmac/tints.dev
10-color Palette Generator and API for Tailwind CSS
jjmac/unifree
jjmac/UnityCodeGen
Code Generation Library for Unity Editor
jjmac/UnitySlippyMap
A slippy map implementation written in C# for Unity3D
jjmac/UnrealModLoader
jjmac/USSR
Unity Splash Screen Remover (USSR) is a CLI tool to remove Unity splash screen logo.
jjmac/VoiceCraft
Zero-Shot Speech Editing and Text-to-Speech in the Wild
jjmac/vscode-unreal-angelscript
Visual Studio Code Language Server and Debug Adapter for use with UnrealEngine-Angelscript.