Pinned Repositories
jump-flooding-map-shader
Implementation of a gradient border map shader, using computer shaders and a jump flooding algorithm. Implemented in Unity C#.
Ogre-Plugin-and-Scripting-Sample
A sample VS2010 solution for creating Ogre plugins
QuickNav
Quick Navigation in the Unity Editor
Sobel-Feldman
Sobel-Feldman convolution filter for edge-detection shader
unity-utils
A set of single script utils used throughout my projects
jjmac's Repositories
jjmac/2.5D_Platformer_Unity
2.5D Platformer | Unity
jjmac/AdvancedKinematicController01
A repo holding a Unity Package for Character Controller
jjmac/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
jjmac/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
jjmac/DOTS-training-samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
jjmac/DOTS_Pong
This project is a simple creation of the classic Pong game with a DOTS implementation. The focus was on simplicity and using the latest entities syntax (as of 2019.3 beta and Entities 0.3.0-preview.4).
jjmac/E7Unity
Common Unity resources Exceed7 Experiments uses in projects.
jjmac/Fhiz_uMMORPG_AddOns_2d
jjmac/Fhiz_uMMORPG_AddOns_3d
jjmac/ForgeNetworkingRemastered
In short, Forge Networking is a free and open source multiplayer game (multi-user) networking system that has a very good integration with the Unity game engine. You wanna make a multiplayer game or real time multi-user application? This is the library for you.
jjmac/FPS_Movement_Rigidbody
A physics based movement system
jjmac/Latios-Framework
A Unity DOTS framework for my personal projects
jjmac/NaughtyBezierCurves
Bezier Curve Game Object for Unity
jjmac/Path-Creator
Path creation asset for Unity game development
jjmac/Pattern-Shaders
Different patterns made with shaders
jjmac/Procedural-mesh-job
A procedural mesh generator using jobs in Unity.
jjmac/procedural-stochastic-texturing
Modified Shader Graph package implementing Procedural Stochastic Texturing
jjmac/Relay
Fast, powerful, GC-friendly C# signals/events for Unity.
jjmac/RPG-Project--SECS
jjmac/spellbook-of-modern-webdev
A Big Picture, Thesaurus, and Taxonomy of Modern JavaScript Web Development
jjmac/StampToolExtended
Extended version of the Unity Terrain Stamp Tool
jjmac/svelto-learning
Code for learning Svelto.ECS
jjmac/Svelto.MiniExamples
Svelto.ECS and Svelto.Tasks Mini Examples for Unity
jjmac/Terrain-Stamps
Stamps for the Unity Terrain Stamp Tool
jjmac/TextureWangBeta
Unity3D, node based procedural texture generator
jjmac/Unity-ECS-Job-System-SPH
Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.
jjmac/unity-mesh-generators
A collection of scripts to generate meshes in Unity
jjmac/vdb-js
An implementation of openvdb in javascript
jjmac/water-shader
Procedural water shader for general use.
jjmac/xNodeUtilityAI
Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity