jongallant's Stars
LAION-AI/Open-Assistant
OpenAssistant is a chat-based assistant that understands tasks, can interact with third-party systems, and retrieve information dynamically to do so.
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
fingerprintjs/fingerprintjs
Browser fingerprinting library. Accuracy of this version is 40-60%, accuracy of the commercial Fingerprint Identification is 99.5%. V4 of this library is BSL licensed.
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
IdentityServer/IdentityServer4
OpenID Connect and OAuth 2.0 Framework for ASP.NET Core
dodyg/practical-aspnetcore
Practical samples of ASP.NET Core 8.0, 7.0, 6.0, 5.0, 3.1, 2.2, and 2.1,projects you can use. Readme contains explanations on all projects.
microsoft/reverse-proxy
A toolkit for developing high-performance HTTP reverse proxy applications.
FLIF-hub/FLIF
Free Lossless Image Format
FreyaHolmer/Mathfs
Expanded Math Functionality for Unity
Deadcows/MyBox
MyBox is a set of attributes, tools and extensions for Unity
keijiro/Lasp
Low-latency Audio Signal Processing plugin for Unity
unconed/mathbox
Presentation-quality WebGL math graphing
elringus/SpriteDicing
Unity tool for lossless compression of sprite textures with identical areas
methusalah/SplineMesh
A Unity plugin to create curved content in real-time with bézier curves
kspearrin/Otp.NET
A .NET implementation of TOTP and HOTP for things like two-factor authentication codes.
AdultLink/RadialProgressBar
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
PixeyeHQ/InspectorFoldoutGroup
Group variables in Unity 3d inspector with style!
lduchosal/ipnetwork
IPNetwork command line and C# library take care of complex network, IP, IPv4, IPv6, netmask, CIDR, subnet, subnetting, supernet, and supernetting calculation for .NET developers. It works with IPv4 as well as IPv6, is written in C#, has a light and clean API, and is fully unit-tested
Ninjajie/Fusion
Unity Physics on GPU
JUSTIVE/GPU-Cloth-Simulation
GPU Mass-Spring Simulation Cloth in Unity
StefanJo3107/2D-Water-Shader
2D Water Shader made in HLSL in Unity based on water effect from the game Kingdom
microsoft/WhoisParsers
Download and parse Whois records from bulk whois database dumps of IANA organizations (ARIN, AFRINIC, APNIC, LACNIC, RIPE ). Crawl and parse RWhois records from RFC 2167 ARIN Referral Whois Servers
GaryMcWhorter/Verlet-Chain-Unity
A chain/rope simulation in Unity using Verlet Integration
i8beef/SAML2
RobThree/IP2Country
Ip to country mapping
Fobri/Fast-Unity-Marching-Cubes
Marching Cubes with destructible terrain made in Unity utilizing latest Unity features, like collider baking on separate threads and setting raw mesh buffers.
Dummiesman/UnityTextMeshProUpgrader
Upgrades standard UGUI text to TextMeshPro
ChrisNZL/Tallowmere2
Changelog, issue tracker, and development knowledge for Tallowmere 2.
rellfy/PPS
Processor-Profile System: software architecture for Unity
rellfy/PPSDemo
Example Unity project using the Processor-Profile System pattern