joyossarian's Stars
aosabook/500lines
500 Lines or Less
facebook/folly
An open-source C++ library developed and used at Facebook.
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
cisco/ChezScheme
Chez Scheme
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
steshaw/plt
Programming Language Theory λΠ
java8/Java8InAction
embree/embree
Embree ray tracing kernels repository.
appleseedhq/appleseed
A modern open source rendering engine for animation and visual effects
SonyWWS/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
SiliconStudio/xenko
Old repo for Xenko Game Engine. Please use https://github.com/xenko3d/xenko instead.
microsoft/DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
projectNe10/Ne10
An open optimized software library project for the ARM® Architecture
google/ion
Ion
POV-Ray/povray
The Persistence of Vision Raytracer (POV-Ray)
vandadnp/iOS-8-Swift-Programming-Cookbook
This is the GitHub repository of O'Reilly's iOS 8 Swift Programming Cookbook
SonyWWS/LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
lighttransport/nanort
NanoRT, single header only modern ray tracing kernel.
rebol/rebol
Source code for the Rebol interpreter
MicrosoftEdge/WebGL
Microsoft Edge WebGL Implementation
Brightify/Reactant
Reactant is a reactive architecture for iOS
GPUOpen-LibrariesAndSDKs/HelloD3D12
Introductory DirectX 12 sample
intel/XBB
sideeffects/HoudiniEngineForMaya
Houdini Engine for Maya
embree/embree-renderer
Embree Example Renderer
gvd/kdtree
K-d tree implementation in C++
sintefmath/hpmc
HPMC is a small OpenGL/C/C++-library that extractes iso-surfaces of volumetric data directly on the GPU.