jstone-lucasfilm
Lead Rendering Engineer, Materials and Shading @ Lucasfilm ADG
LucasfilmSan Francisco
jstone-lucasfilm's Stars
stehrani3d/MaterialEggs
Tessil/robin-map
C++ implementation of a fast hash map and hash set using robin hood hashing
meshula/Nanocolor
Nanocolor, a lightweight color transformation library
portsmouth/OpenPBR-viewer
An example implementation of OpenPBR in a WebGL pathtracer
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
PrismPipeline/QuiltiX
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
dreamworksanimation/openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
apple/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
kwokcb/MaterialX_Learn
Complementary site for learning and integrating MaterialX
AcademySoftwareFoundation/OpenRV
Open source version of RV, the Sci-Tech award-winning media review and playback software.
ampas/CTL
The Color Transformation Language (CTL)
natyh/material-params
Python scripts for computing physical material parameters
Autodesk/Aurora
Real-time GPU path tracing with an OpenUSD Hydra render delegate
minami110/usd-polyhaven
USD format Poly Haven models
tizian/ltc-sheen
Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, and Matt Jen-Yuan Chiang
AntonPalmqvist/physically-based-api
A database of physically based values for CG artists.
mitsuba-renderer/mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
DassaultSystemes-Technology/dspbr-pt
A WebGL2 Enterprise PBR sample renderer
Autodesk/maya-usd
A common USD (Universal Scene Description) plugin for Autodesk Maya
pablode/guc
glTF to USD converter with MaterialX support
kwokcb/glTF_MaterialX
glTF / MaterialX Translation Library
AcademySoftwareFoundation/Imath
Imath is a C++ and python library of 2D and 3D vector, matrix, and math operations for computer graphics
pablode/usd-assets
Small collection of USD assets
debaetsd/OSL_build
build setup for Open Shading Language on Windows
maximecb/noisecraft
Browser-based visual programming language and platform for sound synthesis.
pablode/gatling
Hydra-enabled GPU path tracer that supports MaterialX and MDL
zunzun/tkInterFit
Python 3 tkinter graphical curve fitting and surface fitting application, saves results to PDF.
knightcrawler25/GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
AcademySoftwareFoundation/OpenShadingLanguage
Advanced shading language for production GI renderers