kennyalive's Stars
neovim/neovim
Vim-fork focused on extensibility and usability
vim/vim
The official Vim repository
pure-css/pure
A set of small, responsive CSS modules that you can use in every web project.
microsoft/vcpkg
C++ Library Manager for Windows, Linux, and MacOS
KaTeX/KaTeX
Fast math typesetting for the web.
Canop/broot
A new way to see and navigate directory trees : https://dystroy.org/broot
mathjax/MathJax
Beautiful and accessible math in all browsers
Cyan4973/xxHash
Extremely fast non-cryptographic hash algorithm
json5/json5
JSON5 — JSON for Humans
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
zserge/jsmn
Jsmn is a world fastest JSON parser/tokenizer. This is the official repo replacing the old one at Bitbucket
aappleby/smhasher
Automatically exported from code.google.com/p/smhasher
appleseedhq/appleseed
A modern open source rendering engine for animation and visual effects
AcademySoftwareFoundation/OpenShadingLanguage
Advanced shading language for production GI renderers
Gforcex/OpenGraphic
Graphic Engine & Game Engine lists
KhronosGroup/Vulkan-Guide
One stop shop for getting started with the Vulkan API
jkuhlmann/cgltf
:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
GPSnoopy/RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
mitsuba-renderer/enoki
Enoki: structured vectorization and differentiation on modern processor architectures
NVIDIA/open-gpu-doc
Documentation of NVIDIA chip/hardware interfaces
NVIDIA/Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
JiayinCao/SORT
Simple Open-source Ray Tracer
thisistherk/fast_obj
Fast C OBJ parser
pavelfatin/typometer
Text / code editor typing latency analyzer
Autodesk/standard-surface
White paper describing the Autodesk Standard Surface shader.
ForgeXYZ/Arnold-For-Blender
Arnold render integration for Blender 2.8
h3r2tic/rtoy-samples
Rendertoy samples
skarupke/mutex_benchmarks
Code for benchmarking of mutexes to accompany a blog post of mine.
myounglcd/Quake-III-Arena-Kenny-Edition-With-DXR
Quake III Arena with DRX Ray Tracing