koiava's Stars
KhronosGroup/glTF
glTF – Runtime 3D Asset Delivery
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
knightcrawler25/GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
anki/vector-python-sdk
Anki Vector Python SDK
uzh-rpg/vilib
CUDA Visual Library by RPG
DassaultSystemes-Technology/EnterprisePBRShadingModel
sergeneren/Volumetric-Path-Tracer
:cloud: Volumetric path tracer using cuda
nefarius/FireShock
Windows USB Driver for Sony DualShock 3 Controllers
mmerchante/sdf-gen-unity
A signed distance function generator running inside Unity
Nikaoto/Shamen
A 1v1 game about two shamans made in 72 hours during the "GameFest" GameJam Tbilisi
abela/Abelix-Game-Framework
OpenGL ES C++ Game Framework
proog128/board
Real-time collaborative scrum board.
koiava/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Greg Humphreys, and Wenzel Jakob.
koiava/SmallVCM
A (not too) small physically based renderer that implements the vertex connection and merging algortihm