kugimasa
My Interests : Computer Graphics, Ray Tracing, Game Developing, Web Apps, Agile, Scrum
Tokyo, Japan
kugimasa's Stars
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
PixarAnimationStudios/OpenSubdiv
An Open-Source subdivision surface library.
nerfies/nerfies.github.io
GaijinEntertainment/DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
JasonMa0012/JTRP
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
JasonMa0012/LWGUI
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
NVIDIAGameWorks/RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
traPtitech/traQ
traQ - traP Internal Messenger Application Backend
Mortalitas/GShade
GShade is a highly modified ReShade fork & utility package with numerous improvements and settings autodetection for over 300 games.
keijiro/Metamesh
Unity primitive mesh generator as an asset importer
keijiro/Metatex
Metadata-only texture importer for Unity
PwnFunction/v8-randomness-predictor
Using z3 to predict `Math.random` in v8
AsPJT/PAX_SAPIENTICA
🌿: ABM & GIS for philological, archaeological, and anthropological data.
alaingalvan/directx12-seed
✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.
zpelgrims/lentil
Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)
cji3bp62000/AnimatableVolumeComponent
This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP.
akasaki1211/sdf_shadow_threshold_map
Create a Shadow Threshold Map by interpolating SDF
qjh5606/SDF-LightMap
MircoT/pyTGA
A simple pure Python module to manage TGA images
techlabxe/d3d12dxr_book_1
eliemichel/WebGPU-utils
A bunch of utility functions for WebGPU
rngtm/Unity_MRT_Sample
gam0022/ShaderPlaygroundURP
AngularSpectrumMTD/Diffraction
Real-time Optical Diffraction Simulation by use of Angular Spectrum Method
NidoKota/HGShader
HandyGraphicでピクセルシェーダーを動かすプログラム
Santarh/SthShader
ukonpower/OREngine
demo tool?
ikulab/ikulab-motion-viewer
Motion viwer created in C++ and Vulkan
horiK94/SIMD_Matrix
I will measure speed calculate of matrix when use SIMD.
matsufriends/MornBeat