Pinned issues
Issues
- 1
HDR swapchains on Vulkan + Windows
#158 opened by ArthurBrussee - 1
example "scene" "particle" not working?
#157 opened by kiinoo - 4
GLES panic on Intel Gen7
#155 opened by eyelash - 4
- 2
- 0
- 5
- 1
Is web supported?
#137 opened by amokfa - 2
Blade on iPadOS / VisionOS?
#83 opened by clarkezone - 7
Panics in submit when running under X11
#139 opened by ConradIrwin - 12
- 0
Switch resource tracking OFF in Metal
#131 opened by kvark - 2
Temporary buffers
#12 opened by kvark - 2
Support multiple windows
#82 opened by kvark - 1
Dynamic backends (or multiple static backends)
#130 opened by lukaslihotzki - 5
ERROR_INITIALIZATION_FAILED on Linux
#120 opened by Dispersia - 1
[Zed] ERROR_INCOMPATIBLE_DRIVER
#124 opened by SyntheticBird45 - 4
Zed: Thread "main" panicked with "Unexpected descriptor allocation error: ERROR_FRAGMENTED_POOL"
#121 opened by flukejones - 2
Windows: Disable exclusive fullscreen mode
#103 opened by kazatsuyu - 2
Window transparency support
#112 opened by kvark - 2
Rejected adapter is not printed out
#111 opened by theofficialgman - 6
panic when resizing window: `Result::unwrap()` on an `Err` value: ERROR_OUT_OF_DATE_KHR
#104 opened by ComputerDruid - 0
"Memory block wasn't deallocated" is printed when exiting Zed builds on Linux
#106 opened by mikayla-maki - 0
Hard to do anything useful on WebGL backend
#101 opened by kvark - 4
- 15
crashes on startup for PRIME enabled hardware thats configured to use the onboard nvidia not the intel
#88 opened by davidbuzz - 1
blade fails to build on FreeBSD
#89 opened by yurivict - 5
- 7
Can't find vulkan layer?
#75 opened by flukejones - 1
Resize warnings on Linux/X11
#71 opened by kvark - 0
[meta] ReSTIR
#31 opened by kvark - 0
VRAM statistics
#61 opened by kvark - 0
Separate README for every crate
#59 opened by kvark - 0
Annoying way to enable Tracy profiling
#53 opened by kvark - 1
Generate the proper tangent space
#23 opened by kvark - 1
Sporadic GPU crashes on load
#39 opened by kvark - 0
[meta] Portable Ray Tracing
#6 opened by kvark - 2
Figure out the unique ID mechanics for assets
#24 opened by kvark - 2
Full Ray Traced Scene
#11 opened by kvark - 2
is_vulkan_portability incorectly set
#13 opened by daniel-keitel