lancelet
Mostly-functional programmer. BE(Mech) / BSc, PhD in Equine Biomechanics.
Sydney, NSW, Australia
lancelet's Stars
lapce/lapce
Lightning-fast and Powerful Code Editor written in Rust
helix-editor/helix
A post-modern modal text editor.
elm/compiler
Compiler for Elm, a functional language for reliable webapps.
yenchenlin/nerf-pytorch
A PyTorch implementation of NeRF (Neural Radiance Fields) that reproduces the results.
Speykious/cve-rs
Blazingly 🔥 fast 🚀 memory vulnerabilities, written in 100% safe Rust. 🦀
yang-song/score_sde_pytorch
PyTorch implementation for Score-Based Generative Modeling through Stochastic Differential Equations (ICLR 2021, Oral)
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
gpgpu-sim/gpgpu-sim_distribution
GPGPU-Sim provides a detailed simulation model of contemporary NVIDIA GPUs running CUDA and/or OpenCL workloads. It includes support for features such as TensorCores and CUDA Dynamic Parallelism as well as a performance visualization tool, AerialVisoin, and an integrated energy model, GPUWattch.
yashbhalgat/HashNeRF-pytorch
Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
gfx-rs/wgpu-native
Native WebGPU implementation based on wgpu-core
terezka/elm-charts
Create SVG charts in Elm.
andyarvanitis/purescript-native
A native compiler backend for PureScript (via C++ or Golang)
granule-project/granule
A statically-typed linear functional language with graded modal types for fine-grained program reasoning
elodin-sys/elodin
Physics simulation software for space + aerospace
ChrisPenner/slick
Static site generator built on Shake configured in Haskell
ianmackenzie/elm-3d-scene
A high-level 3D rendering engine for Elm, with support for lighting, shadows, and realistic materials.
diagrams/diagrams
Embedded domain-specific language for declarative vector graphics (wrapper package)
RaananW/babylonjs-webpack-es6
Babylon.js basic scene with typescript, webpack, es6 modules, editorconfig, eslint, hot loading and more. Will even make coffee if you ask nicely.
zjjMaiMai/TinyHITNet
HITNet: Hierarchical Iterative Tile Refinement Network for Real-time Stereo Matching
fitzgen/safe-gc
A garbage collection library for Rust with zero unsafe code
yvan-sraka/cargo-cabal
A tool that helps you to turn in one command a Rust crate into a Haskell Cabal library!
MathisWellmann/gym-rs
OpenAI's Gym written in pure Rust for blazingly fast performance
EnzymeAD/rust
A rust fork to work towards Enzyme integration
INRIA/velus
A Lustre compiler in Coq
morrisfranken/glyphreader
A deeplearning approach to classifying the ancient Egyptian hieroglyphs
marialarsson/procedural_knots
This is the repository for Procedural Knots - a research project about modelling the annual ring pattern around knots in solid wood. It is implemented as a shader program in PyOpenGL and GLSL.
yunjhongwu/burn-rl-examples
Reinforcement Learning with Burn in Rust
zw3rk/toolchain-wrapper
Scripts for building GHC and Haskell programs for Android and iOS
lancelet/wgpu-hs
Haskell bindings to WGPU Native
ocramz/jpl-horizons-api
JPL Horizons ephemeris API