liuxinlei's Stars
wave-harmonic/crest
A class-leading water system implemented in Unity
focus-creative-games/luban
luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.
Antaris/RazorEngine
Open source templating engine based on Microsoft's Razor parsing engine
m969/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
XINCGer/UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
csdjk/LearnUnityShader
记录学习Unity Shader过程中实现过的一些Demo。
danielshervheim/unity-stylized-water
A stylized water shader (and material presets) for Unity.
candycat1992/NPR_Lab
:pencil2: Test some NPR in Unity.
FlameskyDexive/Legends-Of-Heroes
A battle of balls game, lol style. 基于ET 8.1的双端C#(.net8 + Unity2022.3, EUI+Luban+YooAsset)多人在线英雄联盟风格的球球大作战。
Unity-Technologies/megacity-metro
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.
lukakldiashvili/Unified-Universal-Blur
URP UI blur (translucent) effect for Unity.
Team-on/UnityGameTemplate
Template with all necessary stuff taken care, just create your games main features.
No78Vino/gameplay-ability-system-for-unity
Gameplay-Ability-System For Unity
GameFrameX/GameFrameX
Unity前后端+管理端一体化解决方案-HybridCLR+YooAssets+LuBan+ProtoBuff+FairyGUI+DoTween+GameAnalytics+LitJson+UniTask+GameFramework+GeekServer+Admin.Net。
SolarianZ/UnityPlayableGraphMonitorTool
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
adammyhre/Unity-Utils
Extension Methods and Utils for Unity Game Dev
illidan33/wow_api
Documents of wow API -- 魔兽世界API资料以及宏工具
KyleBanks/scene-ref-attribute
Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.
CraneInForest/LockStepSimpleFramework-Server
unity帧同步游戏极简框架-服务器
michael811125/OxGFrame
The OxGFrame is a framework based on Unity for accelerating game development. Supports multi-platform Win, OSX, Android, iOS, WebGL.
Henry00IS/ShapeEditor
2D Shape Editor for Unity Editor to create complex 3D meshes out of 2D shapes with RealtimeCSG support.
matthiasbroske/VampireSurvivorsClone
A Vampire Survivors inspired mobile game built from scratch in Unity
lgarczyn/AnimateUIMaterials
Unity asset to allow animating UI materials
adammyhre/Unity-Improved-Timers
Improved Unity C# Timers that run as a Player Loop System
XuToWei/CodeBind
Unity代码与预制体之间的绑定库
TakeshiCho/Unity_GPUInstanceCulling
Solution of Unity instancing mesh render with GPU culling.
NikaidoShinku1/YukiFrameWork
Unity快速开发框架
fuqunaga/SyncUtilForMirror
Sync Utilities For Mirror
kdletters/KEventSystem
It is a lightweight event hub that is easy to use, easy to scale, and low performance loss.
SamuelCSM/ExcelToSQLite4Unity3d