loureed927's Stars
microsoft/AirSim
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
srush/GPU-Puzzles
Solve puzzles. Learn CUDA.
NVIDIA/cuda-samples
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
KhronosGroup/glTF-Sample-Models
glTF Sample Models
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
Tony-Tan/CUDA_Freshman
GPUOpen-Effects/FidelityFX-FSR
FidelityFX Super Resolution
GPUOpen-Effects/FidelityFX-FSR2
FidelityFX Super Resolution 2
unrealcv/unrealcv
UnrealCV: Connecting Computer Vision to Unreal Engine
knightcrawler25/GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
microsoft/DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
krasserm/super-resolution
Tensorflow 2.x based implementation of EDSR, WDSR and SRGAN for single image super-resolution
GPUOpen-LibrariesAndSDKs/Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
syoyo/tinyexr
Tiny OpenEXR image loader/saver library
xiaomi-automl/FALSR
Fast, Accurate and Lightweight Super-Resolution models
WindyDarian/Vulkan-Forward-Plus-Renderer
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
tgjones/HlslTools
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
LukasBommes/mv-extractor
Extract frames and motion vectors from H.264 and MPEG-4 encoded video.
libretro/slang-shaders
thefranke/dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
byumjin/Vulkan-VXGI-VR-FrameWork
boksajak/RTAO
Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR)
straaljager/GPU-path-tracing-with-CUDA-tutorial-1
Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html
GPUOpen-Effects/Hybrid-Shadows
A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.
Themaister/slang-shaders
atyuwen/FidelityFX-FSR
FidelityFX Super Resolution
berksaribas/Panko-Renderer
A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.
lucoiso/UEFSR
Adapted version of the FidelityFX Super Resolution for Unreal Engine 5.
cs87-dartmouth/darts-2022
Base code for assignments in Dartmouth's Fall 2022 offering of CS 87/287