luigprog/NavMesh-From-Colliders
Unity tool that prepares the scene for NavMesh baking by generating simple mesh renderers based on the object's colliders, with the intention of improving the precision of the generated NavMesh.
C#
Stargazers
- alisahanyalcinIstanbul, Turkey
- andrew-git
- AqueuseAngers
- ats777
- BenVBash
- Bian-Sh深圳市瑞立视多媒体科技有限公司
- BlacksmithSouls
- csy7749
- cywater2000
- elopezga
- Erfan-Sheikh
- GaoLiaoLiao
- gary9716
- gonz149
- JayDown
- kimsamaBohemia Interactive Simulations
- kkllPreciel
- ktpttd
- LastAssertorFoshan CN
- luigprogBC, Canada
- NikMikkSomething We Made AB
- NikoMix@Avanade, ex-MSFT
- qcwgithub
- Rudy-Hc
- sa1nyx
- savage69kr
- seb-almeidaProspera - Honduras
- sgfshanghai.cn
- trailbike
- unitycoderElomatic Oy
- UnityML
- westhillappsJapan
- zyzof