Issues
- 0
Can't use without Unity?
#45 opened by ELEMENTLHERO - 1
Problem in AStar
#44 opened by PLu55 - 0
- 1
Crash when using deep profiling.
#33 opened by pointcache - 2
Why you need FSM?
#32 opened by dimmduh - 1
- 3
How can you re-evaluate goals?
#37 opened by cckelly - 2
Crash when re-running the FSM Example project
#34 opened by dithyrambs - 1
Compile Error - Unity 2020.2.1f1
#40 opened by jmurdick - 1
- 0
Repainting issue
#39 opened by MeikelLP - 1
How does GenericGoToAction know where to go?
#38 opened by eriknielsen - 3
Compiler error after import to unity
#29 opened by dimmduh - 0
It seems wrong highlighted in debug window
#31 opened by dimmduh - 0
Fatal error when debug set full
#30 opened by dimmduh - 0
- 1
"Possible goal warning" complication
#20 opened by Papitoh - 6
Potential multi-threading issue?
#13 opened by rszemplinski - 1
Add test generic actions
#5 opened by luxkun - 0
Add more things to FSMExample
#4 opened by luxkun - 12
Thoughts on pooling/sharing actions?
#3 opened by jswigart - 1
A Planning bug
#24 opened by TMPxyz - 2
Another Planning bug
#25 opened by TMPxyz - 3
More flexible condition comparisons
#6 opened by jswigart - 2
Bug in Node Expansion during AStar search?
#21 opened by DigitalEd - 0
Need of more documentation on Actions
#19 opened by deltamish - 3
Some question about multiple goals
#18 opened by Papitoh - 3
Some Rookie questions about it
#12 opened by hunterdes - 2
Aren't sensors extremely inefficient?
#16 opened by rszemplinski - 0
Example of a FPS/Soul-like
#14 opened by luxkun - 0
Whats up with all the debug messages?
#11 opened by pointcache - 0
- 1
example bug
#9 opened by laurentopia - 13
Improve Action Cost calculation
#7 opened by jswigart - 0
Backward search in Astar
#2 opened by luxkun - 0
Debug.Log is Unity only
#1 opened by rdeioris