matteomeli's Stars
vlang/v
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust
nothings/stb
stb single-file public domain libraries for C/C++
gfx-rs/wgpu
A cross-platform, safe, pure-Rust graphics API.
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
munificent/craftinginterpreters
Repository for the book "Crafting Interpreters"
RayTracing/raytracing.github.io
Main Web Site (Online Books)
erincatto/box2d
Box2D is a 2D physics engine for games
EmbarkStudios/rust-gpu
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
pretzelhammer/rust-blog
Educational blog posts for Rust beginners
dtolnay/cxx
Safe interop between Rust and C++
dtolnay/anyhow
Flexible concrete Error type built on std::error::Error
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
flamegraph-rs/flamegraph
Easy flamegraphs for Rust projects and everything else, without Perl or pipes <3
tranek/GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
dtolnay/proc-macro-workshop
Learn to write Rust procedural macros [Rust Latam conference, Montevideo Uruguay, March 2019]
tomlooman/EpicSurvivalGame
Third-person Survival Game for Unreal Engine (Sample Project)
Overv/VulkanTutorial
Tutorial for the Vulkan graphics and compute API
watchexec/cargo-watch
Watches over your Cargo project's source.
dtolnay/cargo-expand
Subcommand to show result of macro expansion
MaikKlein/unreal-rust
Rust integration for Unreal Engine 5
dtolnay/async-trait
Type erasure for async trait methods
dtolnay/case-studies
Analysis of various tricky Rust code
ilai-deutel/kibi
A text editor in ≤1024 lines of code, written in Rust
rust-lang/reference
The Rust Reference
dtolnay/reflect
Compile-time reflection API for developing robust procedural macros (proof of concept)
PistonDevelopers/glfw-rs
GLFW3 bindings and idiomatic wrapper for Rust.
LechintanTudor/sparsey
Sparse set-based Entity Component System written in Rust.
sungiant/sdf
Sphere tracing signed distance functions.
sungiant/sge
Simple graphics experiments built with Vulkan.