mecha-moonboy's Stars
Zylann/godot_voxel
Voxel module for Godot Engine
Zylann/voxelgame
Voxel world prototype made with Godot Engine
ElCeejo/creatura
A performant Animal focused Mob API
Skandarella/people
A villager mod for Minetest based on Mobs Redo by Tenplus1
minetest/minetest
Minetest is an open source voxel game-creation platform with easy modding and game creation
badgermemelord/Dihydrogen-Monoxide-Reloaded
https://www.curseforge.com/minecraft/mc-mods/dihydrogen-monoxide-reloaded
realguyman/totally_lit
Some of Minecraft's light sources can extinguish under various conditions.
hunar4321/particle-life
A simple program to simulate artificial life using attraction/reuplsion forces between many particles
BadGraphixD/How-many-Boids-can-Unity-handle
Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and Unity Jobs combined with Burst Compiler (2 different approaches).
hschwane/GraSPH
A Smoothed Particle Hydrodynamics code which uses graphics cards to run real time simulations of star formation.
Anuken/Mindustry
The automation tower defense RTS
SebLague/Marching-Cubes
Coding Adventure
stella3d/job-system-cookbook
Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019
jscoobysnack/UnityMagnets
A magnet simulation in Unity.
Tiggilyboo/UnityQuadTreePlanet
Unity3D Quad-tree planet script with terrain generation, LOD levels, and resource placement
mockingbirdnest/Principia
𝑛-Body and Extended Body Gravitation for Kerbal Space Program
simondevyoutube/ProceduralTerrain_Part4
msypetkowski/blendwr
Convenient Blender API wrappings
weigert/SoilMachine
Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
rpsirois/icosindexer
Pointerless Icosahedron Indexing Algorithm
thallada/icosahedron
Generates subdivided and truncated icosahedron spheres in Rust.
jeremy-penn/Orbital_Mechanics
Useful programs for orbital mechanics
Whinarn/UnityMeshSimplifier
Mesh simplification for Unity.
keijiro/StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
Unity-Technologies/Unity.Mathematics
The C# math library used in Unity providing vector types and math functions with a shader like syntax
vraid/earthgen-old
Eldemarkki/Marching-Cubes-Terrain
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
JonathanVB/long-exposure-script
A couple simple scripts to turn a video into a long exposure or star-trail
Javier-Garzo/Marching-cubes-on-Unity-3D
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
ronja-tutorials/ShaderTutorials
unity shader tutorials