[BUG] GlslEs300 Compute shaders require es profile with version 310 or above
thargy opened this issue · 1 comments
thargy commented
After adding more automated backend testing I received the following error on compiling a compute shader across all backends:
ERROR: #version: compute shaders require es profile with version 310 or above, or non-es profile with version 420 or above
Currently the GlslEs300 backend doesn't check to see if the function is a compute shader when compiling.
thargy commented
I've added a check which fixed this issue.