Issues
- 4
Suggestion: Drop ShaderSet assembly attribute
#59 opened by thargy - 0
- 0
- 0
About findFXC
#105 opened - 0
Double precision support?
#104 opened by WhitePhoera - 1
ShaderGen.Build does not generate any shader
#101 opened by TJYSunset - 0
[Enhancement] Upgrade Shader.App to .Net Core 2.2
#100 opened by thargy - 0
[Enhancement] Asynchronously compile shaders
#99 opened by thargy - 0
[Enhancement] Add tests for ShaderGen.App
#98 opened by thargy - 2
- 1
- 4
[Suggestion] Add JetBrains.Annotations
#82 opened by thargy - 0
- 0
- 0
- 3
[Bug] Hlsl.bytes no longer produced.
#91 opened by thargy - 0
[Bug] Tests fail on computers without OpenGLES
#92 opened by thargy - 0
When I use ShaderGen.Build ,I con't do with ComplexCompute.cs and SimpleCompute.cs .
#90 opened by Jiuyong - 6
I can't output some file.
#87 opened by Jiuyong - 0
Who can give me a basic only demo project?
#88 opened by Jiuyong - 3
How do you normalize?
#86 opened by equinox2k - 0
NuGet packages out of order
#84 opened by thargy - 3
- 16
Add support for full MathF library
#65 opened by thargy - 0
[BUG] Constructor name collision
#71 opened by thargy - 1
- 1
- 9
Help needed: Problems with compute shaders
#63 opened by thargy - 1
[SUGGGESTION] ShaderBuiltins should be split
#78 opened by thargy - 2
Support 0->1 depth range in GLSL
#76 opened by mellinoe - 1
- 1
[Enhancement] Support instance methods.
#73 opened by thargy - 1
- 0
[Enhancement] Support method overloading
#74 opened by thargy - 1
[SUGGESTION] Remove ShaderBuiltins for VertexID, InstanceID, DispatchThreadID, GroupThreadID, IsFrontFace
#67 opened by thargy - 1
Catch StructuredBuffer alignment issues
#66 opened by mellinoe - 1
- 1
- 0
OpenGL ES structured buffers and RW textures need to emit an explicit binding location
#28 opened by mellinoe - 1
Reserved Keywords collision prevention
#58 opened by thargy - 4
Vertex shader with multiple vertex data buffers outputs incorrect buffer indices in Metal backend
#35 opened by tgjones - 1
- 0
Build targets escape path backslash
#10 opened by erictuvesson - 3
Instancing
#8 opened by erictuvesson - 1
Please add a license file
#5 opened by prepare - 2
Shader permutation
#3 opened by amerkoleci - 7
Excellent work
#1 opened by amerkoleci