meshula
Gamedev & Virtual Production // since 8 bit days :space_invader:
Pixar Animation StudiosBrigadoon
meshula's Stars
ToonCrafter/ToonCrafter
a research paper for generative cartoon interpolation
DescentDevelopers/Descent3
Descent 3 by Outrage Entertainment
tidwall/neco
Concurrency library for C (coroutines)
rlczddl/awesome-3d-human-reconstruction
AnkaChan/Gaia
Gaia Physics Engine
city-super/Octree-GS
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
eliasdaler/edbr
Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)
cselab/aphros
Finite volume solver for incompressible multiphase flows with surface tension. Foaming flows in complex geometries.
miciwan/PaintMixing
mgriebling/SwiftMath
SwiftMath provides a full Swift implementation of iosMath for displaying beautifully rendered math equations in iOS and MacOS applications. It typesets formulae written using LaTeX math mode in a UILabel equivalent class.
colour-science/colour-science-precis
Colour Science Precis for the CGI Artist
guiqi134/Area-ReSTIR
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
laleksic/tiny_csg
tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
LucaScheller/VFX-UsdAssetResolver
Usd Asset Resolver Reference Implementations
electronicarts/IRIS
EA’s photosensitivity analysis tool
FloSewn/TQMesh
A simple two-dimensional mesh generator with triangular and quadrilateral elements in C++
Autodesk/maya-hydra
A Maya plugin that replaces the main Maya viewport with a Hydra viewer.
sinshu/freeverb
Free, studio-quality reverb SOURCE CODE in the public domain
RobertBaruch/lode_runner_reveng
Reverse engineering of Lode Runner for the Apple II series
DescentDevelopers/D3Edit
Descent 3 Editor
AlohaYos/VisionGesture
Original Spatial gesture example for visionOS
learnusd/learnusd.github.io
https://learnusd.github.io/
MomentFactory/Omniverse-MVR-GDTF-converter
Support of GDTF (General Device Type Format) and MVR (My Virtual Rig) files in USD for Omniverse
parsaiej/ExampleHydraRenderDelegate
madelinegannon/personable_robotics
Breathing Life into Machines
Twinklebear/webgpu-cpp-usdz
Trying out Rendering USDZ
zarandamon/usd-mercury-pipeline
USD Mercury is an innovative tool designed to streamline the setup of a complete VFX/CGI pipeline leveraging Universal Scene Description (USD)
benmalartre/Jivaro
starryforest-ymxk/DeepPhase-DanceGeneration
Dance Generation with DeepPhase
josaqqq/PointCraft