michead's Stars
ssloy/tinyrenderer
A brief computer graphics / rendering course
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
TheCherno/Hazel
Hazel Engine
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
turanszkij/WickedEngine
3D engine with modern graphics
FlaxEngine/FlaxEngine
Flax Engine – multi-platform 3D game engine
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
patriciogonzalezvivo/glslViewer
Console-based GLSL Sandbox for 2D/3D shaders
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
NoelFB/Celeste
Celeste Bugs & Issue Tracker + some Source Code
KhronosGroup/Vulkan-Guide
One stop shop for getting started with the Vulkan API
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
zeux/niagara
A Vulkan renderer written from scratch on stream
PacktPublishing/3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
David-DiGioia/vulkan-diagrams
Diagrams showing relationships between Vulkan objects and how they're used.
TheRealMJP/Shadows
A sample app that demonstrates several techniques for rendering real-time shadow maps
TheRealMJP/BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
iryoku/separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
NoelFB/blah
A small 2d c++ game framework
acdemiralp/fg
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
kcloudy0717/Kaguya
D3D12 Rendering Engine
kayru/Barycentrics
tehzhed/portnord
Simple port forwarding TUI for Kubernetes 💻↔⎈
GeeWizWow/acc_lap_viewer_thing
MarkSkyzoid/sakura
game engine