Issues
- 18
- 5
Support for base64 encoded buffers
#59 opened by tulvanchristian - 1
Set child name (rootProperty)
#60 opened by tulvanchristian - 0
Direct access to buffers and accessors
#61 opened by tulvanchristian - 2
Missing cmake documentation
#70 opened by elpie89 - 3
- 4
cmake documentation, install for iOS app
#87 opened by ArMouReR - 4
Add build instructions
#92 opened by ShortRoundDev - 1
Is it possible to write not interleaved buffers?
#104 opened by ptc-eparodi - 4
Changes - suggestion for the Serialization example
#110 opened by jimver04 - 2
- 3
Example for animation?
#115 opened by jimver04 - 1
compile error, SchemaValidation
#121 opened by guangpingzhou - 1
- 2
- 0
Add support for punctual lights extension
#139 opened by Corobi - 1
Can a single vertex have multiple UV coordinates depending on how many faces it belongs to?
#138 opened by jimver04 - 0
Add `ResourceWriter::Write` overload with a buffer id parameter instead of a buffer view
#136 opened by docEdub - 2
about draco
#118 opened by elfc2000 - 3
Error ALPHA_MASK and Windows.h
#56 opened by gaetandezeiraud - 2
Target webassembly
#46 opened by unicomp21 - 3
clang/LLVM for Windows build failures
#119 opened by walbourn - 1
Point size and Line width
#129 opened by jimver04 - 0
GenerateSchemaJsonHeader.ps1 fails because D:\source\GLTFSDK does not exist
#126 opened by ShortRoundDev - 1
- 3
ByteOffset should be a multiple of 4 in Javascript
#109 opened by jimver04 - 1
How to export data as ascii text in GLTF?
#108 opened by jimver04 - 1
How to parse gltf files of version 1.0?
#95 opened by wangdemon - 2
How to obtain the vertex coordinates, normal coordinates and texture coordinates of the model?
#96 opened by wangdemon - 2
Exceptions necessary ?
#106 opened by jimver04 - 2
Can it export quads into gltf ?
#107 opened by jimver04 - 8
- 1
GLB 3D model fails to import correctly
#102 opened by robl80 - 0
- 1
KHR_Draco_Mesh_Compression Extension Support
#68 opened by kitkat730 - 2
Examples of Serializing existing mesh
#91 opened by MariaShyn - 6
Example code to get .glb binary into stream
#85 opened by ArMouReR - 10
KHR_mesh_quantization support
#52 opened by zeux - 2
CI is broken
#76 opened by bghgary - 2
Does not compile with newest version of Microsoft Visual Studio Community 2019 Version 16.8.3
#71 opened by ifcquery - 1
Missing cmake usage documentation
#69 opened by elpie89 - 1
Using Webp with glb File
#67 opened by kitkat730 - 3
- 3
Missing includes
#53 opened by donno - 6
More general reading / decoding of accessor data
#48 opened by zeux - 2
Support KHR_materials_common extension
#50 opened by o-oppang - 2
- 2
Why Have you stopped building Nuget packages? And why does the readme still reference them?
#45 opened by ptc-dday - 1
- 2
Website link for theMicrosoft.glTF.CPP nuget package points at a generic Microsoft Mixed Reality page
#43 opened by stevk