/StudyInSlowAccumulation

One of a series of long-running audiovisual installation works created in Unity.

Primary LanguageC#

Study in Slow Accumulation (2018)

Long-running audiovisual simulation.

Study In Slow Accumulation

One of a series of long-running audiovisual installation works I created in Unity. Remastered in 2020 using the high-definition render pipeline.