/UndulatingPlain

Undulating Plain (2018), live audiovisual simulation created for LOOPS festival in Rochester, NY.

Primary LanguageC#

Undulating Plain (2018)

Undulating Plain

Live audiovisual simulation created for the LOOPS festival at VSW in Rochester, NY.

One of a series of long-running audiovisual installation works I created in Unity. Remastered in 2020 using the high-definition render pipeline.

Dependencies

  • Mega-Fiers Asset