mimisukeMaster
Unity, Blender, python, web dev... etc. I mainly have experience in game development, modeling, module dev, and physical simulation.
Japan
Pinned Repositories
AI-VOICEVOX
A web app that utilizes multiple LLMs to answer questions, engage in debates between the models. Responses are read aloud using VOICEVOX.
baby-steps-of-rl-ja
Pythonで学ぶ強化学習 -入門から実践まで- サンプルコード
Belt-Conveyor-System
System of Belt-Conveyor with Unity / Rigidbodyを用いたベルトコンベヤーの物理的なシミュレーション
FlockingBoidManipulator
Program to control moving fish schools with Flocking Boid algorithm. Two manipulations are currently possible: gathering and escaping from obstacles. / Flocking Boidアルゴリズムで動く魚群をコントロールするプログラム。 集める、障害物から逃げる、二つの操作が現在可能です。
Gemini-VOICEVOX-for-AITuber
書籍「AITuberを作ってみたら生成AIプログラミングがよくわかった件」にて、APIをOpenAIからGeminiに変更したプログラム
hand-gesture-recognition-using-mediapipe
MediaPipe(Python版)を用いて手の姿勢推定を行い、検出したキーポイントを用いて、簡易なMLPでハンドサインとフィンガージェスチャーを認識するサンプルプログラムです。(Estimate hand pose using MediaPipe(Python version). This is a sample program that recognizes hand signs and finger gestures with a simple MLP using the detected key points.)
HandPoseBarracuda_GestureRecognition
Made with Unity / Mediapipe Gesture Recognition with ONNX / The fork is not displayed, but I cloned and modified HandPoseBarracuda by keijiro, and published it.
OsakanaFlock
This is my entry for the Unity Youth Creator Cup 2022. This is a game that uses the PC camera to move a school of fish using gestures. To play, please download the zip file at the "Releases" page.
Simulation-of-Universal-Gravitation
Simulation of universal gravitation using compute shader (GPGPU) in Unity / compute shaderによる万有引力のシミュレーション
TableTennisAI
A project created with ML-Agents for AIs that play table tennis.
mimisukeMaster's Repositories
mimisukeMaster/HandPoseBarracuda_GestureRecognition
Made with Unity / Mediapipe Gesture Recognition with ONNX / The fork is not displayed, but I cloned and modified HandPoseBarracuda by keijiro, and published it.
mimisukeMaster/Belt-Conveyor-System
System of Belt-Conveyor with Unity / Rigidbodyを用いたベルトコンベヤーの物理的なシミュレーション
mimisukeMaster/Simulation-of-Universal-Gravitation
Simulation of universal gravitation using compute shader (GPGPU) in Unity / compute shaderによる万有引力のシミュレーション
mimisukeMaster/TableTennisAI
A project created with ML-Agents for AIs that play table tennis.
mimisukeMaster/hand-gesture-recognition-using-mediapipe
MediaPipe(Python版)を用いて手の姿勢推定を行い、検出したキーポイントを用いて、簡易なMLPでハンドサインとフィンガージェスチャーを認識するサンプルプログラムです。(Estimate hand pose using MediaPipe(Python version). This is a sample program that recognizes hand signs and finger gestures with a simple MLP using the detected key points.)
mimisukeMaster/OsakanaFlock
This is my entry for the Unity Youth Creator Cup 2022. This is a game that uses the PC camera to move a school of fish using gestures. To play, please download the zip file at the "Releases" page.
mimisukeMaster/AI-VOICEVOX
A web app that utilizes multiple LLMs to answer questions, engage in debates between the models. Responses are read aloud using VOICEVOX.
mimisukeMaster/baby-steps-of-rl-ja
Pythonで学ぶ強化学習 -入門から実践まで- サンプルコード
mimisukeMaster/FlockingBoidManipulator
Program to control moving fish schools with Flocking Boid algorithm. Two manipulations are currently possible: gathering and escaping from obstacles. / Flocking Boidアルゴリズムで動く魚群をコントロールするプログラム。 集める、障害物から逃げる、二つの操作が現在可能です。
mimisukeMaster/Gemini-VOICEVOX-for-AITuber
書籍「AITuberを作ってみたら生成AIプログラミングがよくわかった件」にて、APIをOpenAIからGeminiに変更したプログラム
mimisukeMaster/mimisukeMaster
for customizing my profile
mimisukeMaster/hands-on-example
『フロントエンドの知識地図』のサンプルファイル
mimisukeMaster/MarkovChainGenerator
Generates random sentences based on markov chain
mimisukeMaster/number-base-converter
Python program to convert numbers from base-n to base-m
mimisukeMaster/PixelDungeons
ハッカソン用ゲーム開発リポジトリ
mimisukeMaster/react-dev
React sample repo for learning
mimisukeMaster/ShootingApp
サークル団体制作用シューティングゲーム
mimisukeMaster/vercel-app
vercel test app