minchopaskal
Developer at Hedge Fund. ex-GPU Developer at Chaos. Studied Computer Sciences at Faculty of Mathematics and Informatics in Sofia University.
Hedge FundSofia
minchopaskal's Stars
practical-tutorials/project-based-learning
Curated list of project-based tutorials
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
OpenBMB/ChatDev
Create Customized Software using Natural Language Idea (through LLM-powered Multi-Agent Collaboration)
TheCherno/Hazel
Hazel Engine
google/sanitizers
AddressSanitizer, ThreadSanitizer, MemorySanitizer
ValveSoftware/GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
godotengine/awesome-godot
A curated list of free/libre plugins, scripts and add-ons for Godot
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
defold/defold
Defold is a completely free to use game engine for development of desktop, mobile and web games.
malgamves/CommunityWriterPrograms
A list of Developer Community Writer Programs
maciejhirsz/logos
Create ridiculously fast Lexers
model-checking/kani
Kani Rust Verifier
syoyo/tinygltf
Header only C++11 tiny glTF 2.0 library
Gforcex/OpenGraphic
Graphic Engine & Game Engine lists
rust-fuzz/cargo-fuzz
Command line helpers for fuzzing
ezEngine/ezEngine
An open source C++ game engine.
steaklive/EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
thisistherk/fast_obj
Fast C OBJ parser
anrieff/libcpuid
a small C library for x86 CPU detection and feature extraction
BladeTransformerLLC/gauzilla
Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading
rerun-io/egui_tiles
A tiling layout engine for egui with drag-and-drop and resizing
Ivo-Balbaert/The_Way_to_Jai
A gradual guide to discover and learn the Jai programming language
JiangWZW/Realtime-GPU-Contour-Curves-from-3D-Mesh
A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.
MrGVSV/bevy_proto
Create config files for entities in Bevy
mackron/vkbind
Single file Vulkan API loader.
fMeow/maybe-async-rs
A procedure macro to unify SYNC and ASYNC implementation for downstream application/crates
bisqwit/fft
A collection of Fast Fourier Transform algorithms implemented in C++20.
pnevyk/gryf
Graph data structure library aspiring to be convenient, versatile, correct and performant.
teodosin/karta