Pinned Repositories
airhockey
Repository for "Developing a Simple Game of Air Hockey Using C++ and OpenGL ES 2 for Android, iOS, and the Web", located at http://www.learnopengles.com/developing-a-simple-game-of-air-hockey-using-c-and-opengl-es-2-for-android-ios-and-the-web/
android-lifecycle
A diagram of the Android Activity / Fragment lifecycle
Apollo-11
Original Apollo 11 Guidance Computer (AGC) source code for the command and lunar modules.
Bor_Vulkan
My Java binding to Vulkan API
cesium
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
cocos2d
cpp
C++ @ Mapbox
GearVRf
The GearVR framework(GearVRf) is an Open Source VR rendering library for application development on VR-supported Android devices.
generative-ai-for-beginners
12 Lessons, Get Started Building with Generative AI 🔗 https://microsoft.github.io/generative-ai-for-beginners/
geometry-clipmaps-demo
A demo of the Geometry Clipmap algorithm in C++ using OpenGL.
myastro's Repositories
myastro/cocos2d
myastro/airhockey
Repository for "Developing a Simple Game of Air Hockey Using C++ and OpenGL ES 2 for Android, iOS, and the Web", located at http://www.learnopengles.com/developing-a-simple-game-of-air-hockey-using-c-and-opengl-es-2-for-android-ios-and-the-web/
myastro/android-lifecycle
A diagram of the Android Activity / Fragment lifecycle
myastro/Apollo-11
Original Apollo 11 Guidance Computer (AGC) source code for the command and lunar modules.
myastro/Bor_Vulkan
My Java binding to Vulkan API
myastro/cesium
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
myastro/cpp
C++ @ Mapbox
myastro/GearVRf
The GearVR framework(GearVRf) is an Open Source VR rendering library for application development on VR-supported Android devices.
myastro/generative-ai-for-beginners
12 Lessons, Get Started Building with Generative AI 🔗 https://microsoft.github.io/generative-ai-for-beginners/
myastro/geometry-clipmaps-demo
A demo of the Geometry Clipmap algorithm in C++ using OpenGL.
myastro/gfx
A high-performance, bindless graphics API for Rust.
myastro/gpt4all
gpt4all: run open-source LLMs anywhere
myastro/Human-Activity-Recognition-on-Android
myastro/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
myastro/Learn-OpenGLES-Tutorials
Welcome to the Learn OpenGL ES project home page! This project is a repository for the lessons and tutorials over at http://www.learnopengles.com/
myastro/llama
Inference code for LLaMA models
myastro/mapbox-3dtiles
3D Tiles implementation using Mapbox GL JS custom layers
myastro/mapbox-gl-native
Render Mapbox styles in mobile, desktop, and node applications using C++ and OpenGL
myastro/maplibre-gl-native
The open-source fork of Mapbox GL Native: Code & SDK for iOS, Android and other platforms
myastro/MapzenGo
Pokemon Go clone using Unity3D & Mapzen/OpenStreetMap
myastro/myastro.github.io
myastro/OpenGlobe
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information
myastro/RWTPixelShader
OpenGL ES Pixel Shaders Tutorial [RayWenderlich Tutorial]
myastro/SceneKitMetalDeformableMesh
SceneKit mesh deformed by a Metal compute shader
myastro/TessellationDemo
myastro/ToonCrafter
a research paper for generative cartoon interpolation
myastro/vkDOOM3
Vulkan DOOM 3 port based on DOOM 3 BFG Edition
myastro/Vulkan
Examples and demos for the new Vulkan API
myastro/Vulkan-Samples
One stop solution for all Vulkan samples
myastro/webgl-wind
Wind power visualization with WebGL particles